Goumba Tony
New member
Ok, I hope that title accurate describes what I want...
Basically, I have a building with windows, and I want to crack those windows. I have found a node which does the job, and gives the cracked appearance I want, except I would like a bit of randomness between the window panes. In doing so, I would also like to have all windows use the same surface (i.e. "Small Window"), as the building has over a hundred windows, giving each one its own surface (or even group windows to several surfaces) would be a bit of a pain in the rear.
I'm using the Cell from the IFW nodes collection. I've tried using various outputs of the Spot Info and other like nodes into the Vary and Seed inputs of Cell, no good.
If you look at the attached render, you can follow the crack lines from one window to another, which ruins the effect.
Anyone know how I could possibly accomplish this?
Basically, I have a building with windows, and I want to crack those windows. I have found a node which does the job, and gives the cracked appearance I want, except I would like a bit of randomness between the window panes. In doing so, I would also like to have all windows use the same surface (i.e. "Small Window"), as the building has over a hundred windows, giving each one its own surface (or even group windows to several surfaces) would be a bit of a pain in the rear.
I'm using the Cell from the IFW nodes collection. I've tried using various outputs of the Spot Info and other like nodes into the Vary and Seed inputs of Cell, no good.
If you look at the attached render, you can follow the crack lines from one window to another, which ruins the effect.
Anyone know how I could possibly accomplish this?