Great design. Good proportions. Nice poses. Cool personality.
I see only one issue. While poses work well overall there is one part in them that sticks out. They stuck out even on the model. It's the ears! They are just too straight and with too many straight line in them compared to the rest of the body. Imho you need to get some more natural/dynamic curves in the ears.
First image, top one is original, bottom is overpaint.
Second image, leftmost is original, rightmost is overpaint.
Nice! The only thing that sticks out to me is the some of the facial lines. In earlier models and not in the poses I could get where Smokie was coming from with the scary bunny look. I would say it was more creepy than scary it almost seemed like the bunny was really old with the lines in the face mostly the lines under the eyes and the cheeks look a little to sucked in. Now don't think that I dont love this model because I do just giving any helpful criticism I can see. Good Job!!
Thanks for the feedback all of you. I move forward with your comments in mind. I will post some more progress on this project soon. Still haven't started animating anything yet, and that is the stuff I really need to work on. But will try and keep posting as I move on.
This piece is really good, doesn't need that much more imho, though you have done so well it would be interesting to see what you do next. But some stuff in this style gets too busy, but maybe that is what people like, on the other hand, maybe that is what producers like and people just get.
The animation could perhaps be improved where he steps back (both times) a bit too fast (?), maybe not. I only do free form sloppy CA so wouldn't know the conventions.
This is a concept that perhaps would take a while to talk about but it has to do with POV. Point of View of course. But I will try to break down the shots and do it that way.
Basically you have 6 shots.
Establishment shot. PUSH IN on BUNNY.
BUNMY Past the CARROT.
Basically back to shot 1 in function.
BUNNY past TWO CARROTS.
BUNNY past several CARROTS
Basically back to the establishment again.
SHOT 1 is good.
Matched action and he takes the carrot of of his mouth.
In this shot he is looking at the CARROT. Now it is an interesting choice because you have both the CARROT and THE BUNNY in the same shot in such a way as you see the expression of both. But interesting as that is and economical as that is, you lose the impact on the character and it is not as effective as it could be. The reason is because he reacts to seeing or hearing the carrot scream. Even with sound it would be much more effective visually if he turned the carrot around in this shot and you inserted a POV shot past the bunny at the carrot in a close up and then cut back to SHOT 3 where he reacts.
THAT would be SHOT 2A
Another place to do an insert would be from SHOT 1 Just before he pulls the CARROT out of his mouth you could insert a shot of the CARROT screaming.
You could cut back to SHOT 1 or go to SHOT 2
Is just a little longer than it need to be and you could use that time to create some of the same POV effects if you want in the last shots.
Just some ideas that I think would make an improvement on what you have which is very nice.
Nice one, use the WaveFilterImage (as dwburman suggest) to make it 100% LW. I like the colors, carious about big white/beige thing after the farm building, what is this ? The grass with DOF working nice, FiberFX or sas ? Keep it up:thumbsup: