Rabbit

down_in_black

New member
A contest sounds like fun.

I am going for something cartoony to try something I haven't worked so much with in the past.

Like most people I just hope I got enough time to take it to the finish line.

This is the main character, still lots to do on this guy but thought I would get it online while I let it rest for a day or so.

Keep the feedback coming!
 

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Kuzey

New member
About time we saw a toon...looking good.

I love the face and lower body, but I'm not sure about the ears, they look too flat/stiff/thin. Also, maybe the hands/wrist area can more defined.

Keep them coming.

:thumbsup:

Kuzey
 

JBT27

What do I know?
The side view - the back of the ears, at least in silhouette, do look a bit flat/straight. Everything else is curvy but that detracts quite a bit.

Great start though and a good character :thumbsup:

Julian.
 

madjester

New member
Nice start man, not much to critique yet, one piece of advice though. Whip up a simple rig and get him in some poses. Seeing him in action will help you get a better sense of his proportions and develop the overall character.
 

down_in_black

New member
updates

Thanks for the feedback everyone!

I have refined the characters body and ears now. The first version only had very simple shapes for arms, hands and legs.

madjester, yeah posing will be very important to see if the character will function properly. That is the next step. Think this version got enough geometry to rig, so I will move on with that.

Here is a turntable quicktime of the current version.
 

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down_in_black

New member
picture

...and here is a picture of the updated version for those who like pictures :)
 

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down_in_black

New member
Rabbit in motion

Thanks guys!

After som effort on the rigging front I did this little test.

Will post some poses when I got some facial expressions done.
 

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  • jumping.mov
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hrgiger

I'm my Clone
Magnus, I really like the bunny. As far as your animation test, the hops lack some weight. You really want the body to react to hitting the ground. Playing it back in steps I see that the bunny hits the ground and it looks like the next frame he is already leaping into the air. You should try adding a frame inbetween where the bunnys knees buckle some and the body bends downward a bit from the force of the impact. I know it's meant to be cartoony, but exaggeration is always good for cartoony work.
 

down_in_black

New member
hrgiger, thanks for the feedback.

I agree with your comments! It's all the little things that makes a character feel alive.

But I won't be reworking this little test again since it is not being part of the final production. So much to do, so little time...
 

Smokie

New member
Looking good but too me it needs to look more cartoony if thats what your after. Catoon chars usually will have a very defining touch. like the hands would be big with gloves on or the eyes would be buggy looking..big stumbly feet, bigger fluffier ears or something but idk thats just me =D he looks like a scary bunny to me, the bully bunny :D
 

down_in_black

New member
Well I want to keep the character away from "Bugs Bunny land".

Scary bully? that's not the feeling I am getting when I look at this little thing. :)

I am still working on the details on the final production, but this is not going to be cel shaded and have a old school cartoon look. I am leaning more towards small scale/stop animation at this point. But to keep this fun and interesting I will let this evolve by it self when the final set is ready.

I am rather busy with real work for a while, but will try and post some updates soon.

And about the rules I wish we would not be limited in post work. Would be more fun just to be more creative in post. It would result in a better looking production.
 

down_in_black

New member
Yeah I remember that guy from The Twilight Zone.

Now you put me in the mood to do some monster work. But will try and finish this project first.
 

down_in_black

New member
Here is a little update.

First pass of textures in place, and a quick pose.
 

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