Point Cloud


Almost newbie

EDIT: Woops... should maybe explain how it works...

Take a Spot Info node. Take World Spot into Diffuse Shading. Repeat for all Surfaces for the particular object. Done!
Last edited:


New member
Very interesting app, Inakito.

A way for doing it globally and in a single pass (together with your Final Color and other buffers) may be by using DP Depth To Pos node. If you want avoid AA, use it in DP Pixel Filter Node Editor and enable Global 3D Shad. only. Don't forget enable Depth buffer too.

Happy New Year!

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