MSherak
New member
Quick W.I.P. of a PBR Metalness nodal shader. Should work with all rendering (F9 and VPR). Allows you to export metalness textures from any of the 3D paint packages and render them in Lightwave. (3DCoat, Quixel, Substance) Will expand on the shader later and get abilities to mix in addition values. For now make sure that you are using CS sRGB for this to look right and that your normal maps are set to Linear. If your model has a vertex Normal Map make sure to assign it at the base surface level. Smoothing Angle also works.
(best viewed on a sRGB monitor, not a 1080 rec709)
http://artisaverb.info/PBT.html (if you want the gun model to try)
Enjoy,
-M


(best viewed on a sRGB monitor, not a 1080 rec709)
http://artisaverb.info/PBT.html (if you want the gun model to try)
Enjoy,
-M

