Lightwolf
obfuscated SDK hacker
Yup, I just got it Lord PomfriedPomfried said:Done, sir master Lightwolf![]()
Cheers,
Mike
Yup, I just got it Lord PomfriedPomfried said:Done, sir master Lightwolf![]()
Hey, you posted before I mailed it to you, that was quickPomfried said:Ok Mac users out there, Lightwolf was so kind to compile my node for you (thanks again Lightwolf!) and here it is.
Lightwolf said:...
Hey, you posted before I mailed it to you, that was quick
...
Pomfried said:Ok Mac users out there, Lightwolf was so kind to compile my node for you (thanks again Lightwolf!) and here it is.
Have fun (can one have fun with nodes?) !
It's possible that your old presets/surfaces won't work in this version. In that case please delete the node from your node-network, add it again and edit the settings again to your liking.-Added a color output to the node
-Added a backdrop shading option as well as user-definable color settings for occluded and non occluded areas
-Added clamping settings for use in connection with the shift control
-Increased sensitivity of the shift minislider
I am, and I will, but not before Monday evening, sorry...Pomfried said:@Lightwolf: Are you still awake?I want to know if you are willing to compile the Mac version again.
Lightwolf said:I am, and I will, but not before Monday evening, sorry...
Cheers,
Mike - and you get some sleep now!
changelog said:
- Added a surface color field
- Added brightness controls to every user-definable color
- Added backdrop shading support to every user-definable color
- User interface was rearranged
You're welcome.Pomfried said:For the OSX version props go to Lightwolf, who again was so nice to compile the code and even helped me cleaning it up so that none of our compilers spit out a flood of warnings. Thanks!
I first need to update his shader collection. Compiling it is no problem, but debugging - and there is apparently an OSX only bug *ouch*. Debugging in CW is ****...Phil said:Woohoo. DPKit coming to OSX? Dream come true.Hope you're not losing too much time in relation to exrTrader....I'm waiting on the texture-level output support
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MooseDog said:oops. modeler doesn't like your plug at all![]()
i consistently get the error message that plugin failed to start, both:
if i've added the shader in layout and then move to modeler, and
if i try to add it in modeler first.
bummer.
'cuz otherwise the features throughout the plug are fantastic. thx:thumbsup:
changelog said:
- Fixed a small part of the code which could have caused a crash in very rare cases
- Fixed a bug which caused the plug-in to fail starting up in Modeler ("Plug-in Occlusion (Pomfried) failed to start.")