It would be interesting to see a Nevron tutorial rigging a toon character with wildly extreme proportions e.g. tiny legs / long body a la Deputy Dawg style designs. Is it possible or would it throw out animated walking and result in foot sliding issues etc? Lino, any more info on the way?
I'll make a video showing how there's no problem at all using characters with wildly extreme proportions.
Some days ago I also put in a little change in how the IK solver is used to solve reatargeting that should make the workflow even better. It will be available in the next NevronMotion update.