Nevron not working anymore


Went back to look at some old scenes I did using Nevron. Loaded scene everything worked fine. I have my targets stored as a preset. So I can untarget. Load in a new bvh, hit my retarget preset and Yay all good.

Now the odd part. I create a new character, add the same genoma rig. Set it up in LW and in port a bvh. Now I hit my retarget preset. Oh, everything retargets just all the bones in the hand which I'm not using!
I've tried reinstalling Nevron, everything I can thing off, but it will not retarget. I tried creating a new retarget preset by selecting the bones and clicking get selected. Soon as I hit retarget all the fingers in the left hand are just highlighted and nothing moves with the bvh.
Spent hours trying everything
Anyone else had this?


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ack ack
I still havn't even installed it.......
Are you importing a LW2020 file, maybe not compatible?


I found out what it was. I hadn't used it for sometime and stupidly was using convert skelegon instead of hitting the genoma create rig of those doh moments! Lol.


Electron wrangler
That's not user error, that's defective UI/UX. "Convert skelegon" shouldn't even be enabled, really. At bare minimum, triggering it should generate a "This is a Genoma rig, you should use 'Genoma->Create Rig' instead. Are you certain? Ok|Cancel" dialog.

Easily demonstrable UI defect: Despite app having access to a priori knowledge of "viable choices", as well as accessible mechanisms for discouraging, even disabling access to non-viable choices, app left invalid choices equally available as valid choices. App doesn't even confirm or indicate selecting invalid choices are errors while situation is still reversible/abortable, app instead just allows destructive, invalid actions to move app into "off the rails"/"known unstable" state.

Put simply: UI shouldn't be an endless game of "Lady or the Tiger". App's responsible for UI direction, and most of all, preventing the user from running the app "off the rails" unaware.
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