Okay... this is the first character I've had this problem with - and it's driving me crazy.
I've got the main body and skelegons in layer one; the head in layer two and the eyes in layers three and four. After converting skelegons (and parenting the head object in layer two to the head bone), I rotate the neck bone and the entire head - along with the chest skin (which is in the same layer as the head) which unfortunately rotates right along with it. I've tried weight maps, extra bones and nothing seems to want to keep the chest skin in place while the neck and head turn.
I CAN get it to work IF the head is in the same layer as the body and skelegons - no problem - everything works fine. But... I need to keep the head in a separate layer so I can bring it in to TAFA to animate and .mdd the info back out to the head in Layout.
I'm seriously hoping that I've got an Alzheimers minute here and am forgetting something really simple. The example attached should give you an idea as to what is happening. My other characters were fine - I had turtlnecks up to under the neck and concealed any potential problem. Though... until now... I didn't know I HAD a problem.
ANY help would be MORE than greatly appreciated! :thumbsup:
I've got the main body and skelegons in layer one; the head in layer two and the eyes in layers three and four. After converting skelegons (and parenting the head object in layer two to the head bone), I rotate the neck bone and the entire head - along with the chest skin (which is in the same layer as the head) which unfortunately rotates right along with it. I've tried weight maps, extra bones and nothing seems to want to keep the chest skin in place while the neck and head turn.
I CAN get it to work IF the head is in the same layer as the body and skelegons - no problem - everything works fine. But... I need to keep the head in a separate layer so I can bring it in to TAFA to animate and .mdd the info back out to the head in Layout.
I'm seriously hoping that I've got an Alzheimers minute here and am forgetting something really simple. The example attached should give you an idea as to what is happening. My other characters were fine - I had turtlnecks up to under the neck and concealed any potential problem. Though... until now... I didn't know I HAD a problem.
ANY help would be MORE than greatly appreciated! :thumbsup: