Motion Design Animation (C4D style) + Scene Download and Example Video

jeric_synergy

Axes grinder- Dongle #99
What is PARTS INDEX based on??

Only thing you cannot influence is the order of those parts (I dont know a way to edit parts id),
....::rubs chin::.... now, THAT is a very interesting question....

What is PARTS INDEX based on?? Can we change it?
 

dpont

Member
...What is PARTS INDEX based on?? Can we change it?

Parts aren't included in Mesh info,
so part generation is polygon based (connected polys)
just follows polygon indexation.

In case of Modeler cloning,
part index is the clone index.

If a part is 'cut and pasted' in Modeler
it goes logically at the end of the part list
with the last index.

Denis.
 

jeric_synergy

Axes grinder- Dongle #99
putting parts in a useful/desirable order

Parts aren't included in Mesh info,
so part generation is polygon based (connected polys)
just follows polygon indexation.

In case of Modeler cloning,
part index is the clone index.

If a part is 'cut and pasted' in Modeler
it goes logically at the end of the part list
with the last index.

Denis.
THANKS, Denis.

So, at least theoretically, it should be possible to order the parts in a way that users might find useful, like "right to left" or "top to bottom".

A routine that would SELECT CONNECTED in a directional manner, Copy or Cut, and then Paste into a work layer, would do it.

Like:
Select Left-most
Select Connected
Cut
Change to work layer
Paste
Change Back to source layer
Repeat until no more parts​

Would create an object that would be part-indexed left to right.
 
Last edited:

dpont

Member
...So, at least theoretically, it should be possible to order the parts in a way that users might find useful, like "right to left" or "top to bottom".

Yes but as a Modeler task, may be tedious for many parts,
for parts' evenly spaced'
the Position output from Part Info node may be used too.

Denis
 
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