LW2016 - Is Chronosculpt development Dead?

Luc_Feri

New member
I know about the programmer leaving etc, etc.

So is Chronosculpt dead, are you guys going to improve anything with it?
 

mummyman

Medical Animator
I'm sure it would make things more cluttered, but incorporate it into the new 2016 and beyond? That would probably be a price thing.
 

Luc_Feri

New member
Ooops so quiet on this part of the forum I forgot I had posted something. The fact the post gets no answers says it all, thanks for your money invested.
 

wouldn't surprise me if Chrono tech gets to be implemented into LightWave at a later stage... LW2018 ?

if you will get a discount? not sure...
 
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mummyman

Medical Animator
I think that would be awesome to incorporate. I don't own it, but have many many times seen the need for it, doing organic animation. I don't know how well NT is doing selling seperate programs. Too much for them to handle? With the unified engine, however it works, I would think chronosculpt could fit right in. Good things to come!
 

Airwaves

Member
I would like to know if they will continue with Chronosculpt as well. I am very close to making a purchase but am concerned and have several questions about what will happen to it if I buy it and it becomes part of Lightwave 2016. For now I will try the 30 day trial and see how it goes. I make lots of videos with dynamics in them and while they are little kid videos and not too complex it would be nice to edit things like soft body dynamics.

Right now I have a sheep being launched into a pillow and I have spent 12 hours changing settings trying to not let it go through it or bounce off. I think Chronosculpt would help with this I am hoping.
 

Airwaves

Member
I do not have as much experience as most people on the forums but Newtek has always been good to me and the money spent has been well worth it. I will do the 30 day trial and if it is helpful in my work I will pay for it.
 

Airwaves

Member
Anybody know of good tutorials for this? The ones they have up on youtube do not explain a ton. Any tutorial is helpful.
 

Luc_Feri

New member

if they do not reply to it, it's gone, i believe...

kinda like SpeedEdit...

I would accept a comment from somebody that the road is closed and it will not be developed further. I would be annoyed but I could get over it, silence is a cowardly way of dealing with it.
 

Luc_Feri

New member
I do not have as much experience as most people on the forums but Newtek has always been good to me and the money spent has been well worth it. I will do the 30 day trial and if it is helpful in my work I will pay for it.

That would be best idea. It is very useful as it stands the program, it's just a shame the stonewall of silence from a development front.
 

Airwaves

Member
Can you guys tell me a quick how to on Chronosculpt. I created a simple scene with a ground plane object and some cubes falling just to test it out. I have about 15 cubes (copies of same object) and I selected them all and went to deformations and md baker and got the mdd files. How in the world do I get the scene in chronosculpt?

I have tried dragging in those objects into chronosculpt but nothing happens when I drag in the mdd files from the vertacache folder. How do you get a scene of dynamics loaded into Chronosculpt? I can drag in just the lwo file for the object but that is just one and does nothing with the mdd file.

Does chronosculpt not work if you have many copies of the same object in a scene?
 
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Luc_Feri

New member
Load cache file from file menu, it has never failed yet as long as the .mdd cache point count matches the object files point count.

test1.jpg

In your case each object would need it's own vert cache baked if they are seperate objects. Try instancing the one object and add some randomisation or jitter to the animation of the instances maybe.
 
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Airwaves

Member
I will try the instancing again. In the past it seems too hard to use and get right. Thank you so much for your answer. It was very helpful and sorry it took me a few days to respond thanking you.
 

jasonwestmas

Adapting Artist
yeah with all the huge changes I can bet that CS will be incorporated inside of layout. . .some year. That way we can use more high performance animation tools along with the point cache editing.
 
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Cageman

Almost newbie
I certanly hope they will continue its developement. It is very usefull, no matter what 3DCC software you use as a base.

Even if it gets implemented in LW in some form, granted, LW-users will not need it... thing is... there are plenty of users/studios out there, not using LW, that could make use of Chronosculpt, especially if LW3DG can showcase that they are developing the product.

If LW3DG doesn't, it's their loss.
 

jasonwestmas

Adapting Artist
I certanly hope they will continue its developement. It is very usefull, no matter what 3DCC software you use as a base.

Even if it gets implemented in LW in some form, granted, LW-users will not need it... thing is... there are plenty of users/studios out there, not using LW, that could make use of Chronosculpt, especially if LW3DG can showcase that they are developing the product.

If LW3DG doesn't, it's their loss.

yeah that too :) That is a market to consider.
 

jeric_synergy

Axes grinder- Dongle #99
I don't think the forums are monitored by Technical Assistance at all: have you directly contacted LW3dG thru your account page? (Sorry if this has been answered.)
 

Airwaves

Member
yeah with all the huge changes I can bet that CS will be incorporated inside of layout. . .some year. That way we can use more high performance animation tools along with the point cache editing.

If that is the case maybe I will wait before purchasing. See what the next version of Lightwave has before I buy chronosculpt. I am also finding this is amazing software but not completely necessary for what I do but it does save me time on certain things like dynamics.
 
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