Chrusion
gold plated 3D
Does Shockwave/Director have a limit as to how many models are in a W3D file?
I just split up one object layer that has 11 parts and pasted them in their own layers, bringing the total for the model to 31 layers. These are simple objects with not more than 12 faces/polys each. All are semi-transparently surfaced. The first 20 layers have no transparent surfaces (layer 1 is the base model, the other 19 are arrows showing flow direction). This model is a stormwater filtration system.
When exported to W3D, these new 'water' objects now pop in and out of visibility depending on the angle the model is to the camera (or visa versa), whereas when as a single object, they did not.
I split them up so that each of the 11 'water' objects could be independantly animated in scale, since using bones per the last few msgs above were not working properly.
MAN... if it isn't one thing, it's another. I haven't moved one inch on this project for a month now because of all these set backs and the 20th deadline is fast approaching.
.
I just split up one object layer that has 11 parts and pasted them in their own layers, bringing the total for the model to 31 layers. These are simple objects with not more than 12 faces/polys each. All are semi-transparently surfaced. The first 20 layers have no transparent surfaces (layer 1 is the base model, the other 19 are arrows showing flow direction). This model is a stormwater filtration system.
When exported to W3D, these new 'water' objects now pop in and out of visibility depending on the angle the model is to the camera (or visa versa), whereas when as a single object, they did not.
I split them up so that each of the 11 'water' objects could be independantly animated in scale, since using bones per the last few msgs above were not working properly.
MAN... if it isn't one thing, it's another. I haven't moved one inch on this project for a month now because of all these set backs and the 20th deadline is fast approaching.
.