zardoz
Active member
:help:
This is killing me...I believe that points in Lightwave may have 'memory'...
I'm having this problem. I'm doing this animation of a ribbon of metal 'embrassing' (sorry for my english) a wall (this is a old buildings recovery/restauration method). The thing is that I'm reusing a wall that I modelled for another totally different method...I had to change the geometry of the wall too for this project.
And for this one I modelled a metal ribbon that embrasses the wall at certain places. I animated the metal ribbon in layout (created the bones in layout, added weight maps for each bone and points in modeler) and exported to shockwave just to make sure it was ok...:hey: and it was.
Then in layout I added the wall and everything is crazy in the metal ribbon. Well, not everything but one of the end bones is not 'dragging' the points at one of the ribbon's edges. I'm pretty sure the wall has no weight maps.
So I've been doing some experiences. If I add a simple sphere or box or anything else, everything is ok. If I add this wall that bone doesn't work fine anymore. What I did was convert the wall to Lightwave 5 and then back again to 8.5 (to 'clean it' :screwy: ) and it works...(losing all uvmaps on the way :thumbsdow )
Using the file in 8.5 with no conversions it doesn't work even if I deleted all the weight maps this wall had from the other project...I also noticed that only some surfaces cause this problem...I imported parts of the wall to layout (by surface) and exported to shockwave and it works with some surfaces, but when I import some of the wall's surfaces it doesn't. So...some of the polygons on this wall are messing this up, even with no weight maps and no kind of connection with the metal ribbon. The objects aren't even parented or even related in any way.
What can be wrong??
tx for the help
This is killing me...I believe that points in Lightwave may have 'memory'...
I'm having this problem. I'm doing this animation of a ribbon of metal 'embrassing' (sorry for my english) a wall (this is a old buildings recovery/restauration method). The thing is that I'm reusing a wall that I modelled for another totally different method...I had to change the geometry of the wall too for this project.
And for this one I modelled a metal ribbon that embrasses the wall at certain places. I animated the metal ribbon in layout (created the bones in layout, added weight maps for each bone and points in modeler) and exported to shockwave just to make sure it was ok...:hey: and it was.
Then in layout I added the wall and everything is crazy in the metal ribbon. Well, not everything but one of the end bones is not 'dragging' the points at one of the ribbon's edges. I'm pretty sure the wall has no weight maps.
So I've been doing some experiences. If I add a simple sphere or box or anything else, everything is ok. If I add this wall that bone doesn't work fine anymore. What I did was convert the wall to Lightwave 5 and then back again to 8.5 (to 'clean it' :screwy: ) and it works...(losing all uvmaps on the way :thumbsdow )
Using the file in 8.5 with no conversions it doesn't work even if I deleted all the weight maps this wall had from the other project...I also noticed that only some surfaces cause this problem...I imported parts of the wall to layout (by surface) and exported to shockwave and it works with some surfaces, but when I import some of the wall's surfaces it doesn't. So...some of the polygons on this wall are messing this up, even with no weight maps and no kind of connection with the metal ribbon. The objects aren't even parented or even related in any way.
What can be wrong??
tx for the help