Logo Texture


New member
Just got 3D Arsenal and I was wondering if it is possible to import a client's .eps logo into 3D Arsenal and retain the colors and graphical look of the logo?

I can import the logo using the EPSF loader but it does not retain the colors and style of the original logo. I basically want to take their .eps logo, extrude it and apply a suble loop movement to it.

Can I break it into layers and re-color it in Modeler?

Here is a sized version of the logo.

2006 Champs - Sized.jpg


Crash proof cat
you'll need to assign a different Surface to each different color group.

use the q button whilst you have some polygons selected to change the surface name

alternatively you could map the color using a texturemap
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