Can you be more specific please? I'm not sure what you mean by transform script...
Yeah, When an object is imported and then added to the scene, you will see that there is a script (which derives from a dll)
that's applies a transform and has something else regarding morphs or anim.
Edit : getting a mesh corruption when enabling generate lightmap uv's, will send you a test case LWO later on today to check out.
It looks like the built-in Unity function I'm using to unwrap the secondary UVs does not handle UV seams at all well.
I have an idea on how to fix it but it's going to take some time. Will keep you updated on my progress.
thanks for update.. I appreciate it.. One amazing thing about this LWOimporter it is almost faster than HUB what a cool thing..
I will buy LWS importer too but i want to ask something..
Please watch this video -
It is LW to Unreal instancing support..
Do we have some functionality with LWS importer - This will be game changer for me..