Well, NT took off the contest content or moved it somewhere I can't find, so I have no idea what the winning reels were.
Honestly, since using LW since like version 6.2 or something, LW has always been focused on final render and animation. In any future contests, I hope that the contest also focuses where LW's strengths lie, and more flexibility is allowed in the tools used for the models.
The standard in production is to use a variety of tools and not just one package as some programs are more focused in certain areas than others. A realistic scenario for using LW would naturally be focused on LW's output. The modeling tools work fine for hard body modeling and basic organic modeling, but we all know that LW fails miserably in handling UVs and is a cludge at fine organic detailing.
I fully expect NT to continue focusing on improving render and animation and would hope that they will continue further integrating with other programs that handle modeling and texturing better. NT should use this as the criteria of their contests, and not the idea that they are a complete 3d solution.
I'd much rather see LW pushed into render output areas suggested in the thread about what people want to see in LW 10 than NT continuing to think they are a complete solution as they apparently are just not able to keep up with the competition otherwise (they aren't the only company that is struggling with the idea of being a complete solution, and it is obvious that the field is about to further delineate or specialize).
LW was originally a part of the Video Toaster, and was separated out years ago as the development of the CG field progressed. To me it seems that NT should further separate LW, focusing LW exclusively on animation and render quality and possibly take modeler as a new product to develop separately or integrate modeler further into LW as a tool for creating skeletons, motion paths etc and not worry about trying to use it for creating models.
It doesn't seem the other companies have caught onto the this yet, and NT could jump into an area that would put them at the forefront again.
Honestly, since using LW since like version 6.2 or something, LW has always been focused on final render and animation. In any future contests, I hope that the contest also focuses where LW's strengths lie, and more flexibility is allowed in the tools used for the models.
The standard in production is to use a variety of tools and not just one package as some programs are more focused in certain areas than others. A realistic scenario for using LW would naturally be focused on LW's output. The modeling tools work fine for hard body modeling and basic organic modeling, but we all know that LW fails miserably in handling UVs and is a cludge at fine organic detailing.
I fully expect NT to continue focusing on improving render and animation and would hope that they will continue further integrating with other programs that handle modeling and texturing better. NT should use this as the criteria of their contests, and not the idea that they are a complete 3d solution.
I'd much rather see LW pushed into render output areas suggested in the thread about what people want to see in LW 10 than NT continuing to think they are a complete solution as they apparently are just not able to keep up with the competition otherwise (they aren't the only company that is struggling with the idea of being a complete solution, and it is obvious that the field is about to further delineate or specialize).
LW was originally a part of the Video Toaster, and was separated out years ago as the development of the CG field progressed. To me it seems that NT should further separate LW, focusing LW exclusively on animation and render quality and possibly take modeler as a new product to develop separately or integrate modeler further into LW as a tool for creating skeletons, motion paths etc and not worry about trying to use it for creating models.
It doesn't seem the other companies have caught onto the this yet, and NT could jump into an area that would put them at the forefront again.