stib
can't.. re.. member
When you do a render in LWSN, it's good to be able to keep track of what it's up to. One annoying thing is the way a very minor part of the process, the image reconstruction filter, is so verbose that it takes up 99.9% of the screen space. Could we get rid of it?
So we'd see
instead of
So we'd see
Code:
Updating geometry.
Moving Triceratops.
Rendering frame 793, segment 1/1, pass 2/2.
Image Reconstruction: complete
Writing RGB image to D:\hype\triceratops\triceratops walk_rgb_00793.png.
Frame completed.
Last Frame Rendered: 793.
Rendering Time: 2m 2s (122.8 seconds).
instead of
Code:
Pass: 2/2.
Updating geometry.
Moving Triceratops.
Rendering frame 793, segment 1/1, pass 2/2.
Image Reconstruction.
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Writing RGB image to D:\hype\triceratops\triceratops walk_rgb_00793.png.
Frame completed.
Last Frame Rendered: 793.
Rendering Time: 2m 2s (122.8 seconds).