Is anyone trying to briidge the Houdini Engine in to Lightwave?

jasonwestmas

Adapting Artist
Must admit on the LW is to slow front, im not so sure. In some areas maybe but the underlying architecture is probably not any older than Max, AD has been working on excalibur for quite a few years to update Max but dont know how far they have got. Last time i looked a couple of years ago it was already 4 years in the making. Any Max users want to chip in.

I use LW but also have access to Max and i dont see that Max or indeed Maya for that matter is faster in many areas.

What tools are you comparing speedwise? Maya rigs and deformations are so much faster, especially when we are talking fps when the play button is pressed.
 

JohnMarchant

Active member
Agreed Jason, i was talking overall, but mostly Max. I had as much instability issues with Max as LW. I find performance slower or no better in Max than LW Layout, LW Modeler is another issue.

As i said some areas Max is faster but in other areas its not. Im not slagging off the software its just im saying its nearly as old in architecture as LW and like LW Core i dont see excalibur anywhere near on the horizon which was there to address these very issues.

HOT Ocean in LW runs well, although its a small part it shows that Houdini work in LW and it will depend more on the implementation than LW short comings which i admit are many.

Ive really gotten into Houdini after having foundation for a bit and its very powerful indeed for VFX work however the modeling in it i don't like, LW is still better with all its problems.
 

jasonwestmas

Adapting Artist
Agreed Jason, i was talking overall, but mostly Max. I had as much instability issues with Max as LW. I find performance slower or no better in Max than LW Layout, LW Modeler is another issue.

As i said some areas Max is faster but in other areas its not. Im not slagging off the software its just im saying its nearly as old in architecture as LW and like LW Core i dont see excalibur anywhere near on the horizon which was there to address these very issues.

HOT Ocean in LW runs well, although its a small part it shows that Houdini work in LW and it will depend more on the implementation than LW short comings which i admit are many.

Ive really gotten into Houdini after having foundation for a bit and its very powerful indeed for VFX work however the modeling in it i don't like, LW is still better with all its problems.

I see. . . the last time I used max was 2013 the biggest difference I noticed is playback of deformed models was faster. That's probably the biggest issue I've had with lightwave animation workflow. Real time interactivity goes a long way with me.

There are so many modeling options out there I really wouldn't let that keep me from using a program that was weak in that area as long as it didn't interfere with my animation workflow. :)
 

JohnMarchant

Active member
Agreed and apart from modeling, which is more a case of maturity than function Houdini is a fantastic piece of kit.
 

ianr

Active member
Reviving from Necro:
Traffic from the Side Effects Forum.
It's a great quote from the Houdini pro.

You'll take heart!

QUOTE:

Dulo
Houdini Expert
Joined: 10 Jun 2010
Posts: 330
Location: vienna
austria.gif
PostPosted: Mon Mar 02, 2015 2:24 pm GMT Post subject: Reply with quote
kamesan wrote:
i would love to have Houdini Engine into Lightwave.
Great Combo!

I think so too.
They are quite complementary.
One is quick to setup but very inflexible, the other is extremely flexible but very time consuming in the setup phase ..
_________________
www.woogieworks.at
 
Top Bottom