have a look at my long sleepy video....
ahh..You mentioned the sun angle and says" it usually should be zero if you want it to be realistic"
that is not the case, the angle for sun should actually be around 0,53
yep. on purpose. just an artistic choice.lesser realistic preetham model
no. this is usually due to Maya or such flipping the polys when exporting to, say, fbx.As for the black render of polygons,
yeah... time...Would be nice if you cleared any color from that metallic look to keep it pure metal, and with scratches and dents and dirt.
ahh..cool, i didn't know that.
yep. on purpose. just an artistic choice.
if i had the time i'd use something else. but again, an artistic choice.
no. this is usually due to Maya or such flipping the polys when exporting to, say, fbx.
a bug / feature they never fixed it seems. it happens to instanced polys converted to pure poly objects, afaik.
thanks for valuable input. good stuff.
that they are afaik. not perfect, but good for testing.These models seem to be nicely quad modeled.
someone told me i had a radio-voice.Not sure if your vid will actually help me sleep or just inspire me to try the renderings
Just tracked down some models on sketchfab...
Here´s mark 44, gltf, fbx..free to download if you have an account registered and are logged in.
This is ironman hulkbuster! Custom painted! Dont forget to like and follow so i can upload more content like this! Ironman custom out https://skfb.ly/opAyT check it out and also download it! can be paid any second! If you comment how to make it i will tell everything how i made this giant boy...sketchfab.com
and another style, hulkbuster..
gltf format usually comes in very nicely in blender, but you may have to unpack textures properly for further export if you need that.
Haven´t unpacked but will later and check som rendering speed and reflections etc.
But I have to start to change dayrythm, next week I need to get up earlier for that adobe course I told you about.
Not sure if your vid will actually help me sleep or just inspire me to try the renderings
When browsing sketchfab and viewing models, I suggest learn the shortcut "i" which is the model inspector so you can choose vire or full render and other options.
These models seem to be nicely quad modeled.
nice examples, decent rendertimes too.
cool, but the details are basically gone.
sometimes the Blender quality looks a bit game-ish.
tons faster tho'...