How'd you do that?

prospector

dynamics...so much fun ;)
On the information screen of Aura, there are fireworks being displayed.

I can do fireworks with the particle/HVs in LW, but How did you get those particle trails (the fuzziness? or multi particle sprayers?) that flow from the main explosion?

If each explosion is multi particles, how were they controlled?

Thanks
 

Aegis

Gentleman
Presumably using TVPaint's particle system which has been fully implemented in Mirage...
 
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