How to stop/disconnect/Reset incoming NDI-Streams? (UE 4.26)


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Hi there, I am trying to DEACTIVATE a incoming NDI stream receiver (UE 4.26).
The connection works fine. (png attached)
But how can I stop that connection?

theres a node for "start" and also one for "stop broadcasting", but i found nothing to stop an established connection via “find network source by name” >“start Receiver” …

Backround: Changing Levels with incoming NDI streams running, causes crashes. Without that NDI-in Stuff it runs smooth, so I want to deactivate NDI input before changing levels.
at best without interrupting the parallel NDI broadcast from Unreal. because that does not cause any problems so far.
Any suggestions?

Thanks d.


  • NDI-STOP.png
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