SirLightwaver
New member
Hi everyone,
I would like to switch from coding my plugins in LScript to C++.
Unfortunately, the LWSDK manual is somewhat outdated in the "Compiling" area.
My first choice was using MinGW, but it seems to be capable of creating 32bit plugins only, which may not run on my Win10 64bit environment. I know, there is a "mingw-w64" project as well, but at that time I thought it could be easier to try Visual Studio Community. Which is not, at least I was not able to locate all the desired preferences within the vast amount of settings. Which brings me once more to this forum.
Can anyone describe how (s)he set up her/his environment?
Which compiler do you use when working on Windows?
How to compile 64bit plugins?
When searching through this forum, I found that someone even uses a multi library / cross compiler approach with TDM/GCC, but this project has not been updated since 2015.
Your help is very appreciated. Thanks and best regards!
I would like to switch from coding my plugins in LScript to C++.
Unfortunately, the LWSDK manual is somewhat outdated in the "Compiling" area.
My first choice was using MinGW, but it seems to be capable of creating 32bit plugins only, which may not run on my Win10 64bit environment. I know, there is a "mingw-w64" project as well, but at that time I thought it could be easier to try Visual Studio Community. Which is not, at least I was not able to locate all the desired preferences within the vast amount of settings. Which brings me once more to this forum.
Can anyone describe how (s)he set up her/his environment?
Which compiler do you use when working on Windows?
How to compile 64bit plugins?
When searching through this forum, I found that someone even uses a multi library / cross compiler approach with TDM/GCC, but this project has not been updated since 2015.
Your help is very appreciated. Thanks and best regards!