j_a_r_m_u_s_c_h
New member
Hi folks
here's one of those things that seems so simple in theory, but in practice...
I'm trying to make a flower that, when blown by a breeze gradually loses its petals.
I have a stalk with a head, then each petal is an instanced particle using FX_linker (aligned HP).
I want the stalk to sway in the breeze (with the particle petals still attached) for a while before some, then gradually all of the petals are blown off.
I have used a varied wind and particle resistance/viscosity settings etc. to try and keep the petals still at first, then have them blown off in all directions. All the particles do this at once which isnt great (though I could get round this by having particle groups) but it also looks very strange and unnatural.
another of the problems I have is that the particles, once created (and these need to be created at frame 0 so they are always there) cannot be position-fixed to a null. So they end up staying in one place while the stalk moves, despite the emmitter being parented to the swaying stalk. (The particles will obey their parents Rotation coordinates, but not positional ones after creation).
having reread that dreadful explanation i will not be surprised if no-one has a clue what i'm talking about, but if anyone does, I'd be grateful for any pointers!
Thanks
Jim
here's one of those things that seems so simple in theory, but in practice...
I'm trying to make a flower that, when blown by a breeze gradually loses its petals.
I have a stalk with a head, then each petal is an instanced particle using FX_linker (aligned HP).
I want the stalk to sway in the breeze (with the particle petals still attached) for a while before some, then gradually all of the petals are blown off.
I have used a varied wind and particle resistance/viscosity settings etc. to try and keep the petals still at first, then have them blown off in all directions. All the particles do this at once which isnt great (though I could get round this by having particle groups) but it also looks very strange and unnatural.
another of the problems I have is that the particles, once created (and these need to be created at frame 0 so they are always there) cannot be position-fixed to a null. So they end up staying in one place while the stalk moves, despite the emmitter being parented to the swaying stalk. (The particles will obey their parents Rotation coordinates, but not positional ones after creation).
having reread that dreadful explanation i will not be surprised if no-one has a clue what i'm talking about, but if anyone does, I'd be grateful for any pointers!
Thanks
Jim