How to import *.mogrt files into the Tricaster?

Jacob.h

New member
Hi,

I've downloaded from Adobe Stock a nice live graphic which we will use as a lower third.
But this is a *.mogrt file which I've edited in Adobe After Effects.
How can I now import this file into the Tricaster and use this live graphic?
And do I have to give certain layers defined names so that I can adjust the top and subtitle in the Tricaster?
Are there any other rules I have to observe?

Hope you can help me with this.
 

Stream

Member
You don't import it into the tricaster, you use it in After Effects and then bring it in using the NDI Adobe module, or you make your files in AFX and render them out and import them into the Tricaster.
 

Jacob.h

New member
can you help me a little bit more? I already installed the NDI tools v4, but can't find the NDI module in AE
 

Stream

Member
You need to choose to install it when you install NDI Tools and then it should show up in the Tricaster Source dropdown in the inputs.
I generally render out of AFter Effects and then import into a DDR.
 

Jacob.h

New member
I don't have to change any settings in adobe to make sure it will be seen as a source in the Tricaster? I will use Adobe AE and Photoshop.
 

Jacob.h

New member
It's working now, but when I play it in Adobe AE, it's not showing smooth on screen in the Tricaster.... is this because of the memory of the connected pc? Because on the pc it's running smooth....
 
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