Hi all,
Just sharing a simple technique I've been playing with, to produce hidden line renders, where the edges/lines on the far side of an object, or those obscured by another object are rendered differently, using the Ray Trace input as a switch.
It's just a very simple example and setup, but there's scope to easily add more complexity if desired.
A render, screen grabs, and the scene are attached. Hopefully this will be of interest to somebody...
View attachment HiddenLineRender.zip




Regards,
Derek
Just sharing a simple technique I've been playing with, to produce hidden line renders, where the edges/lines on the far side of an object, or those obscured by another object are rendered differently, using the Ray Trace input as a switch.
It's just a very simple example and setup, but there's scope to easily add more complexity if desired.
A render, screen grabs, and the scene are attached. Hopefully this will be of interest to somebody...
View attachment HiddenLineRender.zip




Regards,
Derek