For quite some time I have been trying to create a basic node material that can easily be used for all my 'tile' needs, which can be bricks, pavers, tiles, wooden fences etc.
But ...... because I want easy control over polygon position I often slice my polygons into tiles.
That's the reason why brick or tile nodes are no option here (as I don't want the texture to cross my polygon borders)
As an example I will use a large terrace with Tiles.
Sometimes I need to remove some tiles here and there to place some shrubs or flowers, in this way it's easy to remove some tiles.
I use 2 different UV maps, one exact size of tile (for example for seam texturing), the other is for tile surface (UV created after jittering morph target for UV variation).
And I used to use the kray autoparts plugin to assign different part names to each poly, so I can use the PartInfo node to variate UV placement
In the pictures my plane, my nodal setup and a render example.
I did managed to get a setup that quite works the way I want, hue however doesn't work, and probably my setup could be more efficient as most node stuff is still chinese to me.
It needs to grow into something I could be using for bricks, tiles, floorplanks etc after slicing the tiles into my geometry and adding the appropriate UV maps
Another requirement is it should be compatible with Kray! some nodes seem to work fine in Native Lw and fprime but don't show any result in Kray



But ...... because I want easy control over polygon position I often slice my polygons into tiles.
That's the reason why brick or tile nodes are no option here (as I don't want the texture to cross my polygon borders)
As an example I will use a large terrace with Tiles.
Sometimes I need to remove some tiles here and there to place some shrubs or flowers, in this way it's easy to remove some tiles.
I use 2 different UV maps, one exact size of tile (for example for seam texturing), the other is for tile surface (UV created after jittering morph target for UV variation).
And I used to use the kray autoparts plugin to assign different part names to each poly, so I can use the PartInfo node to variate UV placement
In the pictures my plane, my nodal setup and a render example.
I did managed to get a setup that quite works the way I want, hue however doesn't work, and probably my setup could be more efficient as most node stuff is still chinese to me.
It needs to grow into something I could be using for bricks, tiles, floorplanks etc after slicing the tiles into my geometry and adding the appropriate UV maps
Another requirement is it should be compatible with Kray! some nodes seem to work fine in Native Lw and fprime but don't show any result in Kray


