sami
Active member
Any ideas how to fix seams that appear between different LW surfaces in an FBX in Unity? Turns out I had an old rigged model that I needed in Unity - but it had 3 UV sets and Unity only supports 1. So instead of splitting the mesh up (which I tried but I got slightly weird seams at the splits, I exported via Layout and ticked the "Merge UVs" box - which actually helped in that it created the right materials into LW - but a nasty seam shows up at the neck. My 3 LW surfaces (and UV sets) are HEAD, BODY, EXTRAS (shoes & sunglasses).
I don't have access to the 3DCoat files where these textures were painted, but I did try loading up the textures into image editing app and "Inpainted" the "blank"areas between UV clusters/islands and that helped only ever so slightly. (I inpainted on the color, normal and spec textures just in case - but it seems the color is the biggest issue. What am I missing here?
I'm really hoping I don't have to spend a ton of time reworking this character (budget doesn't allow) to fix this. Thanks for any help!
The pictures below show Modeler on top, Layout on left, and Unity on right - this is WITH the inpainted textures (on both the head and body textures)
also attached are the original head texture and the inpainted one - I'm fairly certain the issue is in the head texture not the body one... In Unity they are 2K textures - I've reduced them here because the forum was rejecting them for size reasons.
I don't have access to the 3DCoat files where these textures were painted, but I did try loading up the textures into image editing app and "Inpainted" the "blank"areas between UV clusters/islands and that helped only ever so slightly. (I inpainted on the color, normal and spec textures just in case - but it seems the color is the biggest issue. What am I missing here?
I'm really hoping I don't have to spend a ton of time reworking this character (budget doesn't allow) to fix this. Thanks for any help!
The pictures below show Modeler on top, Layout on left, and Unity on right - this is WITH the inpainted textures (on both the head and body textures)
also attached are the original head texture and the inpainted one - I'm fairly certain the issue is in the head texture not the body one... In Unity they are 2K textures - I've reduced them here because the forum was rejecting them for size reasons.