There might also be options with SG_Fertilizer (old plugin from a dead website but recently shared again in this forum) and DP Growth (https://dpont.pagesperso-orange.fr/plugins/Verdure/DP_Growth_Manual.htm)
Wow, that's something more like the stuff I got it mind. Actually you gave me an idea, and may be using spline control may also work, right? Deff worth checking!Unfortunately, this is more laborious than it should be.
If you mean something like this:
View attachment 151168
One way would be the old trick with a combination of morph and bones.
With a bone chain you create the desired path. Furthermore, you morph the polygon chain (that you use in FiberFX to create the fibers) from very short to normal length. The poly chain now grows along the bone chain.
View attachment 151169
Note: For it to work, the Morph Mixer must be placed before Bones in the Modifier stack. In addition, the bones must be set to Full Bones (Morphed Positions).
View attachment 151170
I thought of DP Grow right away, too.
Unfortunately, it seems not to be suitable for this task. I have always gotten some errors in FiberFX render. I think that is due to the way it displaces the points.
Why everyone is lately so interested in bringing Blender along this forum? I know that this can be done in other software, being my choice Houdini, but I am interested in doing it with Ligthwave. I wonder, as I heard, if that may be down to Blender forum not being as nice as this one...xDWell yeah, depends on what inakito wanted, could be a just none animated typebut using a spline as guide, or it could be animated along a path as discussed in the latest post.
I could grow a pair of balls..along a path, with hair, but that may come across as obscene or off topic .
So easy to grow the hair in blender though, just go to render and timing and keyframe the ending parameter, if growing the hair as a main task fails with the described techniques above in Lightwave, and if you can get away by doing it elsewhere.
use children and kink and kink type braid, and animate the render timing Or/And the length of the children.
With hairnet addon in blender, you can use pretty much any modeled lightwave polyline curve/strandmaker made strands ..and convert to particle hair and let the hair animate along that curve, if you desire to make the curves in Lightwave that is, otherwise use whatever curve tool you want in blender of course.
View attachment 151175
Why everyone is lately so interested in bringing Blender along this forum? I know that this can be done in other software, being my choice Houdini, but I am interested in doing it with Ligthwave. I wonder, as I heard, if that may be down to Blender forum not being as nice as this one...xD
Because it is the easiest way,
Unless very specificly stated initially that it has to be done in Lightwave, I am always open to
give tip on Any other software or tool able to pull a task off.
It´s not about bring Blender per say in to the forum, this is not Everyone, this is just me ..on this matter...where blender does it simple to animate.
The rest of the "everyone" that is of course just a matter of the current LW status and what else tool there is that can do a job has a certain feature LW don´t, a tool that is good and cheap andcan fill in the place of what "seems" to be a software at the end of it´s development cycle
But you made your point clear now that you do Only want to do this in Lightwave, thus I will not speak of blender anymore in this thread, and probably not
at all as a tool tip to use on other matters you have, should it arise and if I can rembemer not to
This isn´t what makes sense for you, since you asked why other made any sense in posting other tools in to the LW forum, I responded on thatSpeaking about how using Lightwave in a Lightwave community forum makes complete sense to me, thanks