spiroz
Almost newbier
Here's a little example of UV holos - useful for limited spaces with local
illumination such as instancing lit rooms in dark enviroments, like skyscrapers or spaceships. It could also be of (limited) use for deforming structures.
(banked rotations in regard to the UV won't work)
The dark edge round the source object is there to stencil out
some "original" surface on the UV-objects..
With a poly ID-node one would be able to take this even further,
like tracing a random "room" from a set and give them individual shades.
illumination such as instancing lit rooms in dark enviroments, like skyscrapers or spaceships. It could also be of (limited) use for deforming structures.
(banked rotations in regard to the UV won't work)
The dark edge round the source object is there to stencil out
some "original" surface on the UV-objects..
With a poly ID-node one would be able to take this even further,
like tracing a random "room" from a set and give them individual shades.