Actually, I thougt those artifacts made it look even more authentic, because they are a naturally occuring phenomenon.that's why it's so nosy and some times some white small spots appear on the snow (albeit them looks sometimes OK but actually they are render errors)
Yea but still ugly
So, how it was at Sigg ? Any chance to see your presentation elsewhere ?
Only a quick interview ? Instead of make from this buzz they make quick interview? NewTek conspiracy as usual.
Well, hope to it some time.
Have you tried rendering out to RPF or EXR and using the DOF and 3D Motion Blur post effects in something like Combustion, AE or Fusion, yet? As dark as that scene is, I would try that first. Should save you massive amount of time.Played a bit with FiberFX - not bad at all ... The only disappointing thing is that fact that FFX can't be used with regular DOF and photoreal motion blur. This one was rendered with 5 motion blur passes, and it's was quite slow (around 20 min)
Played a bit with FiberFX - not bad at all ... The only disappointing thing is that fact that FFX can't be used with regular DOF and photoreal motion blur. This one was rendered with 5 motion blur passes, and it's was quite slow (around 20 min)
Yeah, you'll have to tweak your DOF in post to get a satisfactory result. You could create a mask around the fur, so that the DOF is only applied to everything outside of it.Thanx for suggestions guys, the RPF with DOF definitely do the trick albeit I'm not really like the result - it's looks like glow (but perhaps it's my fault, i'm not composting guy, used AE to get DOF, and i dont have any idea how to achieve 3D MB in AE).
The Volume only looks exactly that i'm looking for (in terms of DOF) but rendering time was 56 min! May be i need to change some settings, just switched it ON. Also i get some strange artifacts (lines) on fur. So meanwhile the solution is post DOF, and it's pain in the *** cause i have huge volume light in scene. Ah, and b.t.w. LW was stable during the volume render, no crashes.