Frozen

Eugeny

New member
He will standing in front of camera (over the shoulder) and lit the place with beam of light, also will be some cut from different angle (from inside the window) to him ,so he mast have some details. (I'm rendering some frames with him in scene).May be I'm bit exaggerated with details ... But i so enjoined from this :D Hope to finish it in time. Damn, i have another project to do, the deadline is in 30/08 but it's not final so i can play with this scene.
 
Last edited:

Eugeny

New member
Render
 

Attachments

  • Render_13.jpg
    Render_13.jpg
    122.4 KB · Views: 830

Thomas M.

New member
The way he stands there isn't appropriate. You take away all the space, the cold, the snow. Neither is your actor isolated in the depth of the room. He's the biggest element and has everything under control. The horror and mood are gone. If you want nature or the night be a threat to him than you need to re-balance the image. Also the cloth doesn't hold up at this distance.

I'd rather see this guy standing on your structure built in the background, while we are approaching him from behind. Blair witch project camera shaking please. As we are just behind him, he turns because of the wind and we see his skeleton face like in Psycho. Now, isn't that coooool! (Yes, it's totally cliché)

Cheers
Thomas

P.S.: Please don't take away the great realism of this scene by doing some half-a**ed character animation. I doubt that you'll be able to do it very realisticly in LW. So it might be better to have camera movement and animated wind effects, flag, etc. to bring life into the scene, than breaking the illusion the very moment the guy starts to move.

Keep up the good work. Definitely one of the top three wip's in this thread.
 

Eugeny

New member
Hi Tomas, thanx for the good words and constructive criticism , the frame with standing character is one of the shots (and actually i made it just to see how the lights will react on him) , will be establish shot with all goodies are previewed on previous renders, also the POV shots there we didn't see the character. I don't have mach time so guy will be animated with mocap (just the walking to standing to wondering movements). And yes i will use camera shaking/breathing/focus - i'm really like that kind of camera motion.
If i will realize that i don't have a time to complete with CA i'll skip it and make just a realistic scene with some camera motion. The time is running up and i need at last 30 hours to render (damn Newtek , why they need it in HD ?) but this before optimization.
 

Eugeny

New member
Just a random frame from animation ... Heavy render, hope to finish it in time.
 

Attachments

  • Render_14.jpg
    Render_14.jpg
    108.8 KB · Views: 811

Thomas M.

New member
A bit to unfiform. Go for tungsten lighting to seperate both lights (ambient/torch). Also the torch right now doesn't make too much sense as the overall brightness is pretty o.k. to see without additional lights. But probably a warmer color will just be fine.
 

Eugeny

New member
I tried more warm and didn't liked... Also i'm working with non calibrated LCD monitor which probably darker then youth (it's a huge problem) . Rendering the test in half res with low AA to see how it's going, the biggest concern right now is to MB or not MB, since i made lot's of zooming and camera shaking like in Blair witch project, also the picture is bit grainy (honestly i like this amount of grain - low FG plus dither intensity, but bit noisy in motion will see after test render) There is 3 shots in the scene The character seen from OTS and from different view form one of the windows. Worked whole night with mocap for him. Tired to death, i'll be back in 8 hours with test renders. Thanx for your suggestions.
 

Eugeny

New member
Thanx Toby. Right now I'm uploading it to Newtek , i have almost 30 min until it going to be closed. Sacrificed one scene (third, it's still in render) so only two scenes are ready ... As usual i don't have enough time :(
 

Julez4001

Member
Fantastic look.
Can post more information on your snow and the sigma setting and how long it took to render..overall.

How did you get the reference image of the jacket to stay up like that?
 

Mike_RB

VFX CG Supervisor
Very nice. Caught this at the booth and just downloaded it again to have a better look. Nicely polished work. I would have loved another beat or two between thinking we're going to see some activity in the window and the lights in the sky appearing. Very good.
 

Julez4001

Member
I agree. It needs somethng (another beat) between the inside shot and the big ship wide camera scene. You need to complete it, personally. Don't let it stay this way.
 

Surrealist.

Active member
Yeah I liked this one too. Very cool.

I was thinking some kind of hint about the lights origin would have been cool. You cut to what you think is a POV from inside the building and then there is no real connection to anything. After watching it a few times I finally got the idea you were trying to say that the lights were in the building. Is that correct?

If not, I guess I missed it.

But I was thinking that a little hint of the lights in the building or something in the POV that might make the connection. Because the lights just seem to appear.

I mean it is cool still. But as far as conveying a meaning in the sequence, it seems to miss something there that would answer it for me.

Cheers on a great entry though. Much enjoyed!

Edit: To be clear, I mean I suppose the aliens or whatever they were are supposed to be are in the building - or something is. Then the lights just appear. Would be cool if the lights came out of the building or something came out of the building even a small sparkle that then became the lights would answer it for me.
 
Last edited:

Eugeny

New member
Thanx for the replies guys. I glad u liked it.
Yes the additional set of cuts outside/inside/POV and even long shot from different view mast have here. I simply don't had a time to do that and don't had a time to render it. All was done in one month while i was running another (commercial) project with dead line to the same day as this contest.

Surrealist - yes u get it right, the light was always behind the building. The whole idea of these lights was taken from X-Files - not the aliens or UFO (albeit it's too X-Files feel and even i get some reply on the other forum: "Mulder on half way to boat"), but the strong BG volume light in night shots (actually this kind of lights used almost in every Hollywood film). Just night and some strong beam from behind of something. It's working great but if u think for the second:"heck there is come from? And why the hell main hero have hand light if it's enough light from that source ?" From thees questions come the idea of the lights in final shot of my contest. Unfortunately 15 seconds was too short to make it "understandably", but i tried.
I don't really wanted to make the light source origin be visible - first am all time factor - the third scene was made 10 hours before dead line. And i don't had a time to render it in time (actually i uploaded only two first shots first time just to deliver it in time, and then, then the dead line was expanded to additional 25 hours, i added what i had at that time and uploaded once again, and then, then it's was finished i uploaded it's one more time). Second - the mystery factor, i just left them to be lights and rest u (as the viewer) can imagine.

We-Co - well, the answer is too long in time and too short in words :experience, i live from this, 3D animation is my daily job that's it.

MIke_RB - thanx, don't know if u remember me from CGTalk, but i glad that u was involved in Iron Man and make the presentation on Sigg. U deserve it !

Julez4001 I posted some screen grab in the beginning of this thread. It's Sigma2 (come with 9.5). The whole project was made with 9.5 betas. Rendering at HD was from 5 to 12 minutes overall on Quad Core Q6600 overclocked to 3Gz (i have two similar machines), but i mast to admit that i used pretty low AA settings (AA2 with 0.06 for adaptive samples and 0.15 for the oversampling) as well as low FG samples (no interpolation) - that's why it's so nosy and some times some white small spots appear on the snow (albeit them looks sometimes OK but actually they are render errors :))

The parka reference was find with Google image search and downloaded from Wiki (they have the biggest picture).
I'm also planned to make some fur around the hood and even build some strands with FiberFX modeler but reconsidered it ones again and decided to not render the fur , not with FiberFX and not with Sas, render time was major factor.
 

Surrealist.

Active member
Yeah my first thought was, they were behind the building but I was not sold on that so much as it was a fog light. But I know what you mean about mystery. In any case well done. Would have liked to see what you could have had time to do.

Thanks for considering my thoughts. :)
 
Top Bottom