Thanx for the replies guys. I glad u liked it.
Yes the additional set of cuts outside/inside/POV and even long shot from different view mast have here. I simply don't had a time to do that and don't had a time to render it. All was done in one month while i was running another (commercial) project with dead line to the same day as this contest.
Surrealist - yes u get it right, the light was always behind the building. The whole idea of these lights was taken from X-Files - not the aliens or UFO (albeit it's too X-Files feel and even i get some reply on the other forum: "Mulder on half way to boat"), but the strong BG volume light in night shots (actually this kind of lights used almost in every Hollywood film). Just night and some strong beam from behind of something. It's working great but if u think for the second:"heck there is come from? And why the hell main hero have hand light if it's enough light from that source ?" From thees questions come the idea of the lights in final shot of my contest. Unfortunately 15 seconds was too short to make it "understandably", but i tried.
I don't really wanted to make the light source origin be visible - first am all time factor - the third scene was made 10 hours before dead line. And i don't had a time to render it in time (actually i uploaded only two first shots first time just to deliver it in time, and then, then the dead line was expanded to additional 25 hours, i added what i had at that time and uploaded once again, and then, then it's was finished i uploaded it's one more time). Second - the mystery factor, i just left them to be lights and rest u (as the viewer) can imagine.
We-Co - well, the answer is too long in time and too short in words :experience, i live from this, 3D animation is my daily job that's it.
MIke_RB - thanx, don't know if u remember me from CGTalk, but i glad that u was involved in Iron Man and make the presentation on Sigg. U deserve it !
Julez4001 I posted some screen grab in the beginning of this thread. It's Sigma2 (come with 9.5). The whole project was made with 9.5 betas. Rendering at HD was from 5 to 12 minutes overall on Quad Core Q6600 overclocked to 3Gz (i have two similar machines), but i mast to admit that i used pretty low AA settings (AA2 with 0.06 for adaptive samples and 0.15 for the oversampling) as well as low FG samples (no interpolation) - that's why it's so nosy and some times some white small spots appear on the snow (albeit them looks sometimes OK but actually they are render errors

)
The parka reference was find with Google image search and downloaded from Wiki (they have the biggest picture).
I'm also planned to make some fur around the hood and even build some strands with FiberFX modeler but reconsidered it ones again and decided to not render the fur , not with FiberFX and not with Sas, render time was major factor.