Frozen

Eugeny

New member
Hi, I'm going to recreate this scene:



My wife was downloaded this picture and unfortunately don't remember the source address... So if some one know the name of the author pleas tell me.
Anyway it's only reference for the scene/mood. It's looks like some heavy fog /blizzard here with strong light beam from above. To me it's looks like abandoned ship docked somewhere, were is very cold.
Since no one want to show the idea, i'll keep it in secret as long as possible. But here is the short description:
Horror scene, with location from reference.
Will be one character in scene.

Started from camera matching for modeling. Meanwhile i have bunch of boxes placed in front the camera :)
 

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Eugeny

New member
Yes indeed cool pic , it's some kind of heavy smoke/fog/mist/snow, but it's on the water - look at the border of that ship (i'm assuming that this is the ship) there is some ice attached to.
 

Eugeny

New member
Little update, working on this right now :)
 

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Nangleator

New member
Feels like John Carpenter's The Thing. McCready's shack.

But the light from above tells me it isn't based on that.
 

Eugeny

New member
Unfortunately i know this film in Russian (translated), pity, looks like i missed lot of cool expressions.
 

Eugeny

New member
Finlay i have an ice at the bottom of the frame (albeit i need to cover with snow the woods what was dropped there), it's real pain in the a*s to model something according to the picture with out modeler tools in layout. The Proton's technique of manipulating vertexes in layout with SoftFX - saved the night :D
Also the first attempt of lighting.
 

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JohnMarchant

Active member
Looking good so far, the edge of the ice i think would not be so smooth or are you going to rough it up a bit. Cant wait to see how your going to do the atmospherics.

Regards, John
 

Eugeny

New member
Well it's only modeler screen grabs, so i'll add some displacement to ice in layout.
Turned all geometry to CC in order to get rounded corners and areas covered with snow.
Working on atmosphere now, the biggest challenge is to have visible mist/fog that not alter the ship.
 

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Last edited:

Eugeny

New member
A first atmosphere render with some materials applied (sigma2 for the snow and ice, and Dielectric for water). It's exposed version (more dark to get more contrast).
 

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Eugeny

New member
There is nothing special about the snow, just Sigma2 (see screen grab with parameters), for snowed surfaces I'm used the same Sigma2 but with 25 mm Distance and some turbulence bump controlled by slope gradient (for vertical surfaces there the snow mast be more rough). Here is the more close look and screen grab. Ah, all things are build for scale (the whole building/ship is around 5.5 meter in hight). Also all models are CC and i use some displacement (nodal) similar to screen grab of snowed surface, it's make more puffy snow on top of surfaces.
 

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