omichon
Member
Looks very interesting ! But does the mesh sequence exporter store some kind of info (morph) for motion blur ?
Because in most cases, and specially fluids, rendering without motion blur is a bit useless IMO.
If LW's Alembic and pfx formats have limitations, then object sequence is far from being the best answer to these issues.
That said, again, looks very interesting and great work from Oliver, as usual :thumbsup:
Because in most cases, and specially fluids, rendering without motion blur is a bit useless IMO.
If LW's Alembic and pfx formats have limitations, then object sequence is far from being the best answer to these issues.
That said, again, looks very interesting and great work from Oliver, as usual :thumbsup: