FBX export with deformations

gar26lw

New member
Hi,

Is there a way to get the deformations to bake to fbx ? Std bone deformation is ok but I cant get muscle deformation to take, is that not possible for other deformations to be baked, such as texture displacement?
 

Sensei

TrueArt Support
If you want to transfer dynamic mesh to 3rd party application or game engine, use MDD or object-sequence.

I made Bake Scene plugin. Select objects you want to bake, or the all objects, press Bake Scene, and there will be generated either object-sequence or 1st frame object and MDD file.
 

gar26lw

New member
Thanks Sensei.

In my test I have found motion plugins come across to unreal, not tried the unreal bridge yet
 
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