dpont said:...May be an useless experiment, but
beside the fact you could store directly soft shadows
generated by Shadows node in a Color Extra Buffer,
soft shadows can also be generated in Pixel Filter NE,
with only output World Spot in Store Extra buffer node.
(you can't see separate shadows pass in preview, this
is only available in Image Filter NE, but Pixel Filter NE
has AA which is better for smoothed shadows)
View attachment 48578
Denis.