I know how to make facial expressions using endomorph and using background to morph to use different heads/expressions to the base mesh, but is there a way to change the base mesh outside of using modeler. I sculpt most of my heads in zbrush. I was wondering if there was a way to create a new base mesh somehow using background to morph. I've tried using the same name but it just creates another morph named (base) and won't overwrite the real base mesh. I find it too awkward and cumbersome trying to alter it in modeler as it lags when dragging the mesh. Anyone have any tips/ideas??