'EF item visibility toggle' fix for LW 11.6.x ?

3dworks

archvizmacwaver
i really use this extremely useful plugin a lot to emulate the 'solo' function which you have in other programs for hiding all but the selected geometry temporarily in a scene. it is working as expected for opengl, the only problem is that it will not work with VPR. there is a button in the master plugin which is supposed to toggle also the active state for the selected object(s), but it does not work properly as when using the command 'show unselected' after a previous 'hide unselected', it will toggle ALL objects to ON, regardless of the previous states in the scene.

is there an alternative to this plugin or would it be easy to fix by someone? 'EF item focus' unfortunately does not work anymore correctly under opengl as well under LW 11.6.x.!

cheers

markus
 

MrFurious

New member
Markus I'm using EF Item Focus under 11.6.3 and all seems to work. What problem are you having with it?
 

3dworks

archvizmacwaver
yes i contacted him, hopefully he has time to fix it. seriously, we would need such a tool natively in layout! also it should consider instances when soloing objects, which the current EF plugins cannot do. i would also pay for a shareware or commercial plugin if it would handle this well. for NT, such an addition could be a real good tool to showcase as an improvement over older versions, imho.
 

3dworks

archvizmacwaver
Markus I'm using EF Item Focus under 11.6.3 and all seems to work. What problem are you having with it?

hm. interesting. i can repeat the issues reported in my first post 100% all the times with all my scenes, here. EF Item Focus has the same issue which makes revert to visible/active ALL of the objects after switching it back. did you use it within a complex scene or just tested with a simple test scene? are some objects hidden/ inactive in your scene before applying it? do you use it under windows or mac? maybe it is a mac only issue.

cheers

markus
 
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3dworks

archvizmacwaver
what most probably would be needed from user side is:

1. hide all unselected or in other words 'solo' all selected objects in a scene, affecting opengl visibility status only.
2. restore previous visibility in scene.
options for
1. affecting VPR visibility as well (make active following opengl visibility).
2. including or not including instances.

in the end, we need two simple buttons for 'hide unselected' and 'restore unselected visibility' in the menu and a simple options panel.

could this be done with your plugins?

cheers

markus
 

MrFurious

New member
Activate Next/Previous Items, (De)Activate selection, and couple other tools video tutorials (2 years ago made tools):
(read description of videos!)
https://www.youtube.com/watch?v=EQYelIvPtio
https://www.youtube.com/watch?v=tRgfbGryUYo

I could make it to work with hide/unhide item in seconds.

Hide/Unhide works only for viewports OpenGL. While item active/inactive works for F9 render/VPR.


Just tested on a complex scene, 134 objects, multiple camera, clones & instances. Actually when I say 'tested' this was just to double check as I use this plugin almost every day. EF Item Focus will solo anything in the scene editor including clones and instances. Works in openGl and VPR. bind to a hotkey for one click solo'ing. Single item or full hierarchy modes work. If an item is hidden before activating EF, the plugin respects it and it won't be rendered in VPR. Also after switching back it respects the previous state of the scene editor, visibility and active state. You might want to contact the author as initially it did not work. He patched it up for 11.x comparability and sent me a working one (PC here).

Totally agree this should really be in LW out of the box, an essential function especially for larger scenes. I was surprised to learn that even C4D did not have this functionality until the latest release.


EDIT: Looking back at my emails with Dan (the plugin dev) actually the problem was I was trying to get to work with Kray. It's all a bit fuzzy as this all happened about 10 months ago but I'm pretty sure the script worked perfectly with LW from the start. In any case contact Dan he's a nice guy and I'll be surprised if he doesn't respond.

(oops replied to the wrong message..
 
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Sensei

TrueArt Support
EDIT: Looking back at my emails with Dan (the plugin dev) actually the problem was I was trying to get to work with Kray.

Because tool has to change activation state, not OpenGL visibility state, to work with VPR and Kray. See mine videos. It's working with Kray and VPR.
 

evenflcw

Code Muppet
Hi Markus and Dean, I'll have a another look at both scripts to see what might be the problem.
 
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3dworks

archvizmacwaver
dan, thanks so much for your help and for looking at it again! :)

@sensei: there is a toggle in dan's script to change also activation state, but it is just not working as expected...
 

3dworks

archvizmacwaver
(...)You might want to contact the author as initially it did not work. He patched it up for 11.x comparability and sent me a working one (PC here).

Totally agree this should really be in LW out of the box, an essential function especially for larger scenes. I was surprised to learn that even C4D did not have this functionality until the latest release.


EDIT: Looking back at my emails with Dan (the plugin dev) actually the problem was I was trying to get to work with Kray. It's all a bit fuzzy as this all happened about 10 months ago but I'm pretty sure the script worked perfectly with LW from the start. In any case contact Dan he's a nice guy and I'll be surprised if he doesn't respond.

(oops replied to the wrong message..

could be i am still working with an older version on mac, indeed!

btw. true for c4d! also if i remember that for older versions of c4d there was a shareware 'solo' plugin.

@dan: the 'ef_itemfocus.lsc' script i am using is from may 3, 2010.

cheers

markus
 
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MrFurious

New member
Right Markus I was thinking the same myself, maybe you just need to download the latest version. @Markus & Dan.. I have no issues with EF Item Focus at all running 11.6.3 just FYI. Especially useful with Octane :) Re the Solo plugin for c4D, looks like maxxon bought the solo plugin and included it in the last relaase, it looks and behaves exactly the same, same icon too.
 

3dworks

archvizmacwaver
Right Markus I was thinking the same myself, maybe you just need to download the latest version. @Markus & Dan.. I have no issues with EF Item Focus at all running 11.6.3 just FYI. Especially useful with Octane :) Re the Solo plugin for c4D, looks like maxxon bought the solo plugin and included it in the last relaase, it looks and behaves exactly the same, same icon too.

i wish there was a more recent version here, but the 2010 version i have installed is apparently the latest official one.
 

vncnt

Well-known member
Hi Markus,

Legato beta1 revO5 already has Solo/Mute buttons that would toggle HierarchyItems/SelectedItems between BoundingBox and TextureShadedSolidWireframe. They can both be found in the Graph- and Block viewports.

The upcoming Legato beta1 revO6 will also deactivate those items when toggled to BoundingBox and vice versa in order to toggle items on/off in VPR or any other type of rendered output.
It seems to work nice. You can simply select an item in VPR and press the Mute/Solo button in Legato to make it disappear or re-appear.

More refinements are on its way and I expect to publish Legato beta1 revO6 within a week from now in this post:
http://forums.newtek.com/showthread...a-rig-in-45-scene-files&p=1396030#post1396030
 

3dworks

archvizmacwaver
hi vincent,

your plugin looks like to be a nice package, thanks for the heads-up! at the moment i' m reluctant to add any complexity to my already complex scene as i don't need to handle any character rigs. i'm in production right now so i can't test without risk. ....but i will give you some feedback how it works on macs later this month!

cheers

markus
 
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