I was able to export the MDD file along with the OBJ option from LW2018.4 into Chronosculpt! Chronosculpt is not dead yet!
I had a complaint about not being able to isolate part of the mesh deformation when arm joint is in the way of the chest or hip, or common places where the hand would grab or shove a character. I thought Chronosculpt had some limitation in that area until I realize that you can alter part of the body while the character is in rig standing pose, then make a copy of that deformation and go to the part where you want to alter the mesh when the hands or obj is in the way of the mesh you want to deform and paste the deformation that you had made during the rig standing pose. Its a little bit of guess work, but it does work pretty good, and best to overcompensate, because you can go back in a do a soft erase till its perfect. So a punch to the face could make a face impact while in standing rig pose, then transfer during that punch in the animation, and keep the hands of the punch perfectly form.