It's a wonderful simulation engine, terrific perf and resource handling. Still, IMO, there's something not quite right (too "globby-looking") about the snows' final rest states, like they're missing a final smoothing step or something like that. Most of the snow behavior is great, so darned close, but something about the look of upper layers of snow volumes after being moved/displaced gives me an uncanny-valley-like reaction.
Anyone else come away with similar feelings?
No feature updates planned at the moment (only Bugfixes if they pop up). No Cross-Grade deals yet.Any word on DeepRisingFx updates? Or is DeepRisingFx pretty much dead now?
Is there any sort of cross-grade to DeepFx Studio?
did you get the list of stuff I sent over skype a while back?No feature updates planned at the moment (only Bugfixes if they pop up). No Cross-Grade deals yet.