I went back and forth many times trying to decide whether or not to buy Deep Rising before I finally did get it when I had a useable discount. The lack of real world usage examples still leaves me puzzled as to whether the user base is just very small or whether it is actually capable of producing the kinds of results shown with all the other packages. Admittedly I have't had time to jump in to learn the program myself,. but I think seeing examples other than simple spouts, spinning emitters, or wave boxes would help sales a lot. We need examples that show the true potential of the plugin. Whether that means teaming up with an artist to produce the content or finding a studio that already uses it and negotiating rights to show what they did and how, any exposure is sure to help. Maybe make a deal with Kat at Liberty3D to produce some kick-*** advanced scene tutorials? I'd definitely buy any tutorials that showed that kind of stuff no matter who produced them.