db&w Tools on Patreon

Lightwolf

obfuscated SDK hacker
Random Image Mapper in the wild...

Our patrons have received their final build of the Random Image Mapper - our Plugin of the Month for February 2019 - already.

And it didn't take long until Alf Edvin Torgersen, one of our patrons, produced this stunning render.

Skateboard_Stickers.png

Now that's what we like to see.

Thank you very much to Alf for allowing us to publish it and thank you very much to all patrons for your support.

If you like to support us as well, become a patron: https://www.patreon.com/dbw

Cheers,
Mike
 

Cageman

Almost newbie
Our patrons have received their final build of the Random Image Mapper - our Plugin of the Month for February 2019 - already.

And it didn't take long until Alf Edvin Torgersen, one of our patrons, produced this stunning render.

View attachment 144300

Now that's what we like to see.

Thank you very much to Alf for allowing us to publish it and thank you very much to all patrons for your support.

If you like to support us as well, become a patron: https://www.patreon.com/dbw

Cheers,
Mike

Awesome!!!!! Nice render by Alf Edvin Torgersen btw!
 

Lightwolf

obfuscated SDK hacker
Our patrons have voted again - probably because we make the mistake of asking them ;).

PluginOfTheMonth_03-2019.png

The db&w Tools Plugin of the Month will be a UV Distort tool for Modeler.

If you'd like to see how it develops and get your hands on it, become a patron at https://www.patreon.com/dbw as well.

Cheers,
Mike
 

raw-m

Big fan of coffee
Hi Mike. Loving these plugins :D

I think I've found a little bug with the Random Image Mapper - if scale is set to 0% then it looks like 100%. 0.001% will make it really small (as you'd expect) so assuming it's a bug.

Many thanks :D
 

Lightwolf

obfuscated SDK hacker
Hi Mike. Loving these plugins :D

Thank you. :)
I think I've found a little bug with the Random Image Mapper - if scale is set to 0% then it looks like 100%. 0.001% will make it really small (as you'd expect) so assuming it's a bug.
I'll take a look and see if I can fix it for the next release. It may just be by design though.

Cheers,
Mike
 

raw-m

Big fan of coffee
Cheers Mike. Just out of interest, is it possible to give each image an ID so we could scale each by that rather than spot, or is that a daft idea?!
 

Lightwolf

obfuscated SDK hacker
Cheers Mike. Just out of interest, is it possible to give each image an ID so we could scale each by that rather than spot, or is that a daft idea?!

The problem is two-fold: For one, given that there's no real limit for the number of images, you'd need an input each.
Even worse, then somebody comes along and requests the same for, say, the rotation. ;)

However, if you want certain relative sizes, you can look the Pixel Size parameter. That would require changing the size of the used images for specific results though.

Cheers,
Mike
 

Lightwolf

obfuscated SDK hacker
Our patrons have voted for the plugin to be developed this month, and it's a Multi-Switcher.

A plugin that allows you to switch between multiple vectors (or colours), scalars and materials depending on an index.
MaterialMultiSwitcher_WiP01.png
We're currently polishing the first version and will be demonstrating it in a live stream this Friday.

If you'd like to get your hands on the most recent version of the db&w Tools and help us develop future versions, support us on Patreon: https://www.patreon.com/dbw

Cheers,
Mike
 

Lightwolf

obfuscated SDK hacker
Our patrons got the final build of the Plugin-of-the-Month for April 2019 on Wednesday.

The Multi-Switcher nodes allow for passing through multiple inputs depending on an index value. Often, a gradient is used for the same effect - the Multi-Switcher nodes make it a lot easier and are faster.
https://wiki.db-w.com/tools/multiswitcher

MaterialMultiSwitcher_WiP01.png

Since this is the 6th month on Patreon for us (YAY! to half a year :) ) we've also added a small bonus plugin: https://wiki.db-w.com/tools/get_auto_size

If you'd also like to get your hands on the current db&w Tools and support as well as participate in the development of future tools, become a patron: https://www.patreon.com/dbw

Cheers,
Mike
 

Cageman

Almost newbie
Nice to see that you are still going strong, DB&W! Love the things you have been doing so far! :)
 

raw-m

Big fan of coffee
Hi Mike. Love the multiswitcher stuff - anything stopping me faffing around in a gradient node is a winner for me!

Your get_auto_size node, is that essentially a slightly different flavour of Part Mesh but the whole object rather than the parts of an object?
 
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Lightwolf

obfuscated SDK hacker
Hi Mike. Love the multiswitcher stuff - anything stopping me faffing around in a gradient node is a winner for me!
Less faffing -> more fun. :)
Your get_auto_size node, is that essentially a slightly different flavour of Part Mesh but the whole object rather than the parts of an object?
It essentially exposes what any of the native texturing nodes compute when you click on the Automatic Size button to fit a texture. So, I suppose it's what you describe.

Nice to see that you are still going strong, DB&W! Love the things you have been doing so far! :)

Thank you. :) It is a bit of a challenge - but a good one. And we just love the feedback and interactions we get.

Cheers,
Mike
 
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raw-m

Big fan of coffee
Hi Mike

I've noticed a little bug with the Vector Multi-Switcher (so nice and "clean" to use!). Not sure if it's you or NT, however.....

If I copy the Vector Multi-Switcher with all it's connected inputs and paste into another Node Editor, all the "new" input connections are lost, so I need to re-connect. Otherwise, great!!

copy.pngpaste.png
 
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