Our patrons have received their final build of the Random Image Mapper - our Plugin of the Month for February 2019 - already.
And it didn't take long until Alf Edvin Torgersen, one of our patrons, produced this stunning render.
View attachment 144300
Now that's what we like to see.
Thank you very much to Alf for allowing us to publish it and thank you very much to all patrons for your support.
If you like to support us as well, become a patron: https://www.patreon.com/dbw
Hi Mike. Loving these plugins
I'll take a look and see if I can fix it for the next release. It may just be by design though.I think I've found a little bug with the Random Image Mapper - if scale is set to 0% then it looks like 100%. 0.001% will make it really small (as you'd expect) so assuming it's a bug.
Cheers Mike. Just out of interest, is it possible to give each image an ID so we could scale each by that rather than spot, or is that a daft idea?!
Less faffing -> more fun.Hi Mike. Love the multiswitcher stuff - anything stopping me faffing around in a gradient node is a winner for me!
It essentially exposes what any of the native texturing nodes compute when you click on the Automatic Size button to fit a texture. So, I suppose it's what you describe.Your get_auto_size node, is that essentially a slightly different flavour of Part Mesh but the whole object rather than the parts of an object?
Nice to see that you are still going strong, DB&W! Love the things you have been doing so far!