Here is the intro from the pdf guide that comes with Chronosculpt. You could always use this for reference in adding to the Wiki for now.
Welcome to ChronoSculpt - Time is Finally Relative
• Revolutionary Time Sculpting - quickly and easily removing dynamics simulation errors, jitters,
or layer sculpted deformations on simulation cache files from most 3D software packages.
• Sculpting Tools - Use tools like Sculpt, Pinch, Drag and Erase to deform and manipulate your
geometry over time.
• Transform Tools – Move individual geometry parts over time within a dynamics simulation
cache using tools like Transform, Pin, and Bulge to help you complete your projects quickly.
• Enhanced Geometry Engine - Handle massive (8 - 10 million polygon objects) geometry files
with ease.
• Universal File Support - ChronoSculpt supports LWO, OBJ, LightWave MDD, Autodesk
Geometry Cache, and Alembic for easy integration into software pipelines.
• OBJ Blend Shape and Endomorph Export – Easily save any frame from the ChronoSculpt
timeline as an OBJ for Maya blend shapes or as an Endomorph directly to your LightWave
object files to create facial morph targets and deformation effects.
• Clip Timeline - Quickly reposition and adjust the length of your “sculpts” anywhere in the
timeline to get the perfect effect on your cache animations or make global changes that
apply to the whole animaton.
ChronoSculpt is a powerful new stand-alone application that revolutionizes working with
animation and dynamic simulation cache files from any application by allowing you to
use sculpting and transformation tools over time. ChronoSculpt also introduces a radical
new geometry engine based on our “Hydra” technology which allows the deformation and
manipulation of 8-10 million polygon objects with ease.
Using industry standard vertex cache files in Alembic, LightWave MDD, or Autodesk Geometry
Cache formats you can easily paint out errors on your dynamic simulations or completely change
the look of a character either with layered sculpting “clips” in the timeline or globally to affect every
frame in your cache animation.
ChronoSculpt could potentially save you hours of work by allowing you to quickly make changes
to the baked dynamic simualation cache files to address simulation jitter, soft body penetrations,
or to remove stray simulation pieces and get the shot out the door.
ChronoSculpt also allows you to export your sculpts and deformations as LightWave endomorphs
or OBJ objects (for Maya blend shapes) on your character or object geometry for to allow unique
character animation effects or visual effects deformations in your main application.