jasonwestmas
Adapting Artist
Are you rotating just the bones or the parent model?
I have the skeleton and the model parented to a group null. That's how it comes in from maya. I'm also using maya style joints in LW with "Use Weightmap only". The elbow morph looks virtually the same no matter where I rotate the group null.
If I parent the skeleton to the the model I see no difference in the deformation. when the model is rotated.
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