BeerBelliedBear
New member
Good day folks,
I'm struggling to set up a UE scene that properly passes an alpha channel over the NDI broadcast. I have enabled alpha channel within the plugin source code for the broadcaster in my app, but I can't figure out how to control it. My output appears about 50% transparent over the entire scene when viewed in the Studio Monitor. My goal is to be able to only render specific actors over a transparent background (I assume, using a post process material.)
Does anyone have advice on the subject? I would greatly appreciate any.
I'm struggling to set up a UE scene that properly passes an alpha channel over the NDI broadcast. I have enabled alpha channel within the plugin source code for the broadcaster in my app, but I can't figure out how to control it. My output appears about 50% transparent over the entire scene when viewed in the Studio Monitor. My goal is to be able to only render specific actors over a transparent background (I assume, using a post process material.)
Does anyone have advice on the subject? I would greatly appreciate any.