Yeah, it looks like a huge wind grabs it at the end. It also seems to get way too much air just from hitting a small object in the road. Sorry to be so critical. I realize that you're basically just seeing what Icarus can do. It's funny how Cindy just stands there through the whole thing. Icarus seems to work pretty well. Nice job.
Cool animation. I agree with the others that there seems to be an over reaction by the vehicle and an under reaction by the person - perhaps if she just raised her arm (as if to protect her) a tad would be enough to suggest a reaction to the oncoming car. The other thing is that one would expect some debris paint chips, chunks of metal dusk and so forth - when the the car skids on on its roof.
I think the car flips too high in the air too soon. The release of energy doesn't seem to fit. The obstruction it slides into that begins the roll doesn't appear massive enough for that much transference. The violence that begins a roll like that would probably happen if the auto were to collide with a cement barrier. Oh yea, Ciny appears to have nerves of steal. I'd be crapping my pants if I were her.
I think I am happy if the car looks real and behaves well upto when it flips. I think it should then be obvious to the user that it is a CG car.
Icarus seems to be rather hit or miss depending on the info inputted. The tutorial in the user doc needs to be followed very closely and all stages completed. I tend to use the x,z coords only when calculating the Focal Point and the orientation. This seems to work well. If the final grid and points look out of wack then I replace the x,y Coordinate Frame and recalculate the Focal Point, Calibration and orientation.
For this piece I tried to get the camera info for the whole video but I guess my use of Icarus was not up to it. Anyway I used the camera motion for the car advancing and tried to recreate the ending by eye. This failed after hours of trying. That was the first version.
Next I went back to Icarus and captured the camera motion for the end and placed a new camera in the scene using this path. I tried to get the two cameras to join up as best I could and the result is the new version.
There is almost no lighting!
I added one but it screwed other things up. I used the radiosity at 3x9 and Low Antialaising. However I did use a pano image for the reflections and a sort of sky dome that followed the car. This made the lighting more manageable. Also I love Soft Filter to get rid of the 'computer sharpness'.Renders were 3-4 mins at the longest sections.