Interesting since we do not see any chronosculpt advancement for years, and who owns the right to the code? and what gives with former Newtek developers making a similar product..which also may be featuring the very code but enhanced that was in chronosculpt, I thought If you work for Newtek, the work you do with the code is theirs, but maybe I am wrong on that...or wrong in the sense that it is a completely different code...who knows?
Lino has a lot of focus on clouds and volumetrics within Octane and Blender, and from that article I can see that Sculptron allows for mesh to vdb conversions and supporting houdini VDB and SDF, for making it easier to artisticly sculpt Art direct your clouds.
I wonder if it uses dyntopo style of new geometry creation like blender.
Though I think I would rather simply use metaballs, or skin modifier..and sculpt away on that with snake hook and dyntopo, that allows for decent modeling of clouds, then you can always just send to houdini make it a cloud item and add additional noise and advection...unless you plan to just fill it with fluid smoke in blender directly.