Chronosculpt getting any updates?

Markc

ack ack
This is one crazy post, 19 replies but 15000 views.....wow.
A lot of people are obviously interested in any developments.
 

prometheus

REBORN
This is one crazy post, 19 replies but 15000 views.....wow.
A lot of people are obviously interested in any developments.

I think that is due to the fact they believe it is abandoned, they see nothing of value to the discussion from either the forum users and nothing of information from Newtek.. and do not bother to engage, personally I just was "in the mood" to poke on it. :) fully aware of that it would be of no use other than being ironic.
 

lwanmtr

Lwanmtr
Im not certain the folks at NewTek monitor the forums much, or as much as they should after it seemed they were unaware of an issue I filed a ticket for, but has been in the forums for a while (even before i put up a new thread).
 

just make Modeler / Layout chew polys like butter.

but seriously, would be nice to see "something" on that front.
 

jasonwestmas

Adapting Artist
I was excited for NT when they brought this program to light. I thought maybe they were truly innovating. Bought a copy, then nothing? Quite odd.
 

prometheus

REBORN
Interesting since we do not see any chronosculpt advancement for years, and who owns the right to the code? and what gives with former Newtek developers making a similar product..which also may be featuring the very code but enhanced that was in chronosculpt, I thought If you work for Newtek, the work you do with the code is theirs, but maybe I am wrong on that...or wrong in the sense that it is a completely different code...who knows?

Lino has a lot of focus on clouds and volumetrics within Octane and Blender, and from that article I can see that Sculptron allows for mesh to vdb conversions and supporting houdini VDB and SDF, for making it easier to artisticly sculpt Art direct your clouds.
I wonder if it uses dyntopo style of new geometry creation like blender.

Though I think I would rather simply use metaballs, or skin modifier..and sculpt away on that with snake hook and dyntopo, that allows for decent modeling of clouds, then you can always just send to houdini make it a cloud item and add additional noise and advection...unless you plan to just fill it with fluid smoke in blender directly.
 
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