I've been a Lightwave user since version 4 (we're going back twenty-seven years) and I've always wanted to know if you can change the direction of the 'apparent light source' in Modeler. Quite often I will build a 3D object for the sole purpose of producing a fine, accurate 2D image from it by rendering it -- and then projecting that rendered image onto some other actual geometry. I do this well by using a Layout rendering but a Modeler viewport screen shot is often fine enough for this and simpler than setting up a scene to generate an image. The drawback of a Modeler viewport screenshot is that the light source is off angle to all three dimensions and fixed there, whereas I need it to point directly into axis X, Y or Z. It would also be nice to be able to adjust the light's intensity but that's not crucial because I can adjust that in paint.