Buffer Stores on the TC2

angoliam

Member
Please put this feature back. It worked perfectly in the TC460. I'm OK giving up the Live Text feature if that's what it takes.
 
I'm sorry, are you referring to Animation Store buffers, or maybe transitions? I'm not sure what you're missing here. I can't think of any relevant omission in TC2.
 
Hi Steve. In the TC460 there use to be 9 buffer stores for each buffer that seems to be missing on the TC2. For instance, during a conference we have 7 panels and in each panel we may have up to 8 speakers. So in Buffer 1, I would put the 8 L3rds that we pre made to go on and off, and ingested them into the project. In buffer 2, I would put the 4 L3rds, , and the same for all the buffers.

If I am missing something, please let me know. I have a large production next week. If it is really gone, I really need to have that feature back please.
 
The pages were removed, but replaced with 16 data presets that will do what you are asking.

In the title editor, there is a preset button in the upper right corner, click on this to open. Now edit the title with the information you want and you can save in one the 16 presets by clicking on the camera icon (you can also name them if you don't like the default). Then you can click on the buffer (just like on the 460) and the 16 data presets will appear, click on the one you want and the title will update with that information.

You can probably do all of your titles in one buffer slot now instead of using two like previous.

Also, if you can export your title to disk and this will save the 16 data presets, when you can load it up again and have all of the data information persevered.
 
Just adding my agreement with Kane's explanation. While not identical to the old 9-bin, in most ways the preset system is a big improvement. This is especially true if you have a system with the LiveGraphics feature.
 
I have to strongly disagree, this is not a big improvement but more of a step backward. and let me explain;

Under Live Text:
  • There is no way to edit the color of the text
  • There is no (easy) way to have each title animate on and off in the exact same amount of time for each title
  • Adds MUCH more work for the Director during a live production
Using the (the old) Buffer Stores:
  • Each animated title (created in After Effects) and imported to the session days before an event
  • The (insert number here) speakers for panel 1 are loaded into buffer 1, panel 2 are loaded into buffer 2, and so on.
  • The titles are very easy to animate on and off using 1 button on the control panel to take the DSK.
  • Easy for the Director
I know you like your Live Text and I'm sure it has it's place. But not at the expense of the buffer stores. Please consider putting them back.

Thank you.
 
If you are using Animation Stores (I thought it was title templates, which could either be LiveText or LiveGraphics), you can use macros to load new ones into a buffer slot.
 
Under Live Text:
  • There is no way to edit the color of the text
I don't think you mean Live Text. I'm not actually 100% certain what you do mean, sorry. It's true there is limited real time color control over (compiled) title pages, but that's true for any supported title/graphic file format supported in Buffers and always has been.
  • There is no (easy) way to have each title animate on and off in the exact same amount of time for each title
I'm a little confused as to whether we're discussing static tile pages animated using the DSK effects, or LiveGraphics animations. The former has not changed, and I'd expect the latter to be as consistent as Frame Buffer Animations were, assuming that's what you used previously? Otherwise, please explain.

  • The (insert number here) speakers for panel 1 are loaded into buffer 1, panel 2 are loaded into buffer 2, and so on.
Are the title graphics themselves actually different per speaker on a panel, or just the data elements?
  • The titles are very easy to animate on and off using 1 button on the control panel to take the DSK.
Well, not quite ... right? You'd have to manually select the specific item you wanted using the 9-bin for the buffer slot in question. It's not clear to me yet how 16 is less than 9.
  • Easy for the Director
I know you like your Live Text and I'm sure it has it's place. But not at the expense of the buffer stores. Please consider putting them back.

Thank you.
We would do well to try to use the same terms or we're going to have a confusing conversation. I'm afraid. "LiveText" and "LiveGraphics" are quite different things, and I'm only guessing that when you write "buffer stores" you are not referring to "Frame Buffer Animations", a.k.a 'animation stores', although you mention AE , so I have to assume you were using the latter, too.
 
Maybe if you have time, we can do a screen share so I can show you exactly what I am trying to do and then you can show me the better way of doing it. When I connected with the support team, he agreed that we should be able to change text color in the editor and that the way you are suggesting is not easier. I am VERY open to new and better ways of doing things. Thank you for your help with this.
 
... When I connected with the support team, he agreed that we should be able to change text color in the editor and that the way you are suggesting is not easier.
Well, I agree that it would be nice if TriCaster's Title Editor allowed one to edit the font color. Still, you wrote:
"I have to strongly disagree, this is not a big improvement but more of a step backward. and let me explain; Under Live Text:
  • There is no way to edit the color of the text
But this has never been possible, so it doesn't really have any bearing on your point about updates to the preset system in TC2.

I get that the preset change does impact your workflow, but I'm still not certain that the 16-slot preset system is not at least as efficient as the old one in most cases. Previously, you clicked a buffer slot to access presets in a '9-bin'. Now you do the same thing to get access to 16 data presets, and on a TC2, you also get Layer Presets.

It sounds to me like the former would server your purposes nicely, but if you really need each graphic to be a unique composition, I think you could use the latter.
 
I think we need to go back to the start of the workflow. I think that Steve and I made assumptions on how you doing things based on the 'typical' workflow of most users.

From what I think I understand, you are creating animations in After Effects? Then exporting these, using Animation Store Creator turn them into buffers and select each one from a buffer page? Am I understanding correctly?

If that is the case, then you certainly could use that workflow to make each animated buffer with a different color, but you wouldn't be able to edit it after the fact during live production. (Nor, would this workflow allow for any kind of title text editing during live production as everything was rendered.) Perhaps that is where the thought of titles with different colors comes from?

LiveGraphics might be to fit as a replacement, but it can take some time to convert After Effect assets into the LiveGraphics workflow. LiveGraphics will allow editing of some title aspects during production (like the text itself, font style and point size). The ability to change text colors has never been available in the title templates. However, it is possible to build LiveGraphics with different color elements and use the layer features to choose which ones to make visible. That is a possible solution to needing titles with different color requirements.

If I'm not understand the workflow, then we need to start there. How are you creating elements and what is your process to get them into the TriCaster.
 
Kane, you are correct. We make our L3rds in AfterEffects. That way we can control look, text color, and timing. Here is an example: https://content.streamhoster.com/pr...-2_Snyder.mp4?autoPlay=1&width=640&height=360

We build it to come in when I select the DSK, and after 8 seconds comes off with out me doing anything (I then need to turn off the DSK). That way everyone's title is on exactly the same amount of time. And if we have blue text on a white background (as seen here) it will work for us.

All the L3rds are build for me as an animation sequence that is brought in via the Animation Store Creator.

I hope that clears up our workflow, and thank you very much for your thoughts on this issue. I am still hopeful that you can find enough resources to bring back the buffer stores.
 
Just a quick thought for you. I've been using Central Control and a Streamdeck to select data presets and buffers for playout of Live Graphics. It's one of the areas that is not as user friendly in the UI and Central Control makes it a pleasure (and provides feedback too).

I've even have it set up with built in timing, much like your 8 seconds preprogrammed.

Https://centralcontrol.io

Just my $0.02 worth.

Cheers!

Fritz Golman
Museum of Broadcast Communications
 
Give it a shot, free 30 day eval. Let me know if you need some guidance in it.

It adds a lot of other great capabilities to the TriCaster. For example, you can control audio without having the mixer tab open with a real control surface (I've got a Behringer X-Touch so the faders even feedback from the UI). It's another of the features that had always been lacking in the UI.

Fritz
 
Being candid, I really don't expect to see the 9-Bin reinstated in Buffers, sorry. Fritz offers a workaround, and Kane will no doubt suggest some alternatives, but really - although I know it's not your preferred approach - I think you'd do yourself a favor to take a second look at LiveGraphics. From what you've explained, a single LiveGraphic would dramatically reduce the effort you're going through to compile individual animation effects for every guest for every show.

Having created one LiveGraphic (or using one of samples provided), it's a simple matter to click one of 16 presets to update the metadata - really just like you're doing now in the 9-Bin except in a list. Having done that, with one more click (or keypress) a macro can perform an animated intro of the title, hold it as long as you like, and animate it back out again. If you prefer, you could assign in and out macros to your DSK's tally on/off and do pretty much what you're doing now, although this is a bit 'clickier'. This really seems like far less work all around, and yields a nearly identical result. You'd have no need to resort to After Effects or ASC again at all, unless you decide to update the base LiveGraphic in some way.

I'm really not seeing how this is more work to create or use, or any less flexible. Editing Data Presets is a lot faster than creating a unique effect every time you have a new guest, and can be done on the fly. And there's really no difference when it comes to modifying colors or other elements of the graphic, except that with a LiveGraphic, you can recompile the revised effect once, instead of doing so for every new guest.

This all said, there's more than one way to skin the proverbial feline ...
 
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