shame with Mantaflow, there is a $60 addon for B that should work nicely.
but i guess once again B fails at delivering nice built in fluids.
TFD won't have a dedicated v2 LightWave release i think, i think it is a Standalone only,
Houdini should be the way. But slow renders there i think ?
I´m not that versed yet with the render settings in Houdini, and using 18.0.287 isn´t what I should use to judge it upon, I need to update.
However, within that version I only got mantra,mantra pbr, renderman,renderman ris..and Ivé only been usin mantra and mantra pbr for rendering smoke etc.
I don´t t think it´s necessarely that slow to iterate refine in preview, depends on all the settings in the mantra rendererer for stuff like volume step rate, volume qualite and much much more, you need to know these ones well to optimize the render.
The problem however..that is the initialization of those Houdini Mantra renders takes too darn long, in lightwave and blender it kicks in immediately, while houdini seem to have some initialization process that takes too many seconds before the actual iteration render starts, once it starts to refine though..it´s not that bad, but depends on how you set those render settings.
But as mentioned, I need to try other renders that comes with more recent houdini apprentice versions.
For blender, had they put some extra power on the fluid engine simulation speed and leverage the GPU power as TFD does and have it update properly, it would have been a professional contender I would think, as it is now I would hesitate to call it a professional contender, but perhaps with some serious learning, and patience togehter with some plugins it could work in a professional environment, then again..who am I to judge..not having worked professionally with fluids, all I can judge from is my own findings and how smoothly the workflow works for my hobby stuff and quality of it..which isn´t up to the level I want so far.
And TFD isn´t any option ..though It could have been the best bet, partly I lost interest in trying to test it out, had many questions that Jascha never replied on, so a part of loosing interest was the lack of feedback from him at that time.
And now it is also a question of not buying in to a third party fluid plugin for a 3D software that probably will not get any further updates, which also affects how third party devs are treating their dedicated plugin for that main software.
Blender overall, generally is what I would like to focus on..since the day´s of expecting more from Lightwave is decreasing, it´s just the fluid tools that isn´t up there yet, so that leaves me perhaps only with Houdini as of interest foremost.
Cinema4D, not likely
3D max, not likely..even though I have commited to a basic 3d max course in 1999

Maya, not likely either..but perhaps rated before cinema4D and Max.
Blender I have reached further in the learning curve than the other, apart from Lightwave that is, so that is prio, then comes houdini which I think the learning curve has come further than max or maya.
Embergen, I was interested a bit in, but somehow lost interest..maybe later.
Lightwave´s volumetric quality is mainly controlled within the pbr volumetrics itself, along with all the other settings such as scattering, emission, the step rate is there, while in houdini you have to jump between the mantra render settings where the quality is set, and then back to the material properties for the smoke/explosion etc and set fire gradients scattering etc, so in that sense I think Lightwave is a bit easier and more direct to adress those things.
I´m not that fond of Houdinis very long occupying sliders for every value, where I feel lightwave has a better way with just the slide icon buttons and a displayed value accordingly what is set.