An mdd manager node to use with flocks and instances


New member
It would be very useful to have a node to manage differences between instances, to use it for crowd. At the moment you must load many items with different mdd and assign them to the same instance manager. I think is a complex approach for large scene or for work with big floacks.

It should be able to do the following:

-loading mdd using random offset per instance
-instance of instance trees, recursive instancing
-replay speed based on velocity

What do you think?


New member
you could attach a number of MDD Displacement nodes with different frame offset values to a gradient controlled by instance ID
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